diff options
author | Willem Jan Palenstijn <wjp@usecode.org> | 2021-11-26 12:10:19 +0100 |
---|---|---|
committer | Willem Jan Palenstijn <wjp@usecode.org> | 2021-11-26 12:10:19 +0100 |
commit | df2592c48f4785eb3c4b7882faa815a0b56e3739 (patch) | |
tree | 59ca80ff9e2d4356c28ee48f64eb68494e5f3372 /cuda/2d/fan_fp.cu | |
parent | 9d7018a5c6c5fd4574a4e7ef76878040566ec472 (diff) | |
parent | 7cad7b813838ed2ddb65a4c9ea1c08c625c50043 (diff) | |
download | astra-df2592c48f4785eb3c4b7882faa815a0b56e3739.tar.gz astra-df2592c48f4785eb3c4b7882faa815a0b56e3739.tar.bz2 astra-df2592c48f4785eb3c4b7882faa815a0b56e3739.tar.xz astra-df2592c48f4785eb3c4b7882faa815a0b56e3739.zip |
Merge branch 'texture'
This replaces the deprecated CUDA texture reference API by texture objects.
Diffstat (limited to 'cuda/2d/fan_fp.cu')
-rw-r--r-- | cuda/2d/fan_fp.cu | 47 |
1 files changed, 12 insertions, 35 deletions
diff --git a/cuda/2d/fan_fp.cu b/cuda/2d/fan_fp.cu index 342ca4c..5aa9674 100644 --- a/cuda/2d/fan_fp.cu +++ b/cuda/2d/fan_fp.cu @@ -33,12 +33,6 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. #include <iostream> #include <list> - -typedef texture<float, 2, cudaReadModeElementType> texture2D; - -static texture2D gT_FanVolumeTexture; - - namespace astraCUDA { static const unsigned g_MaxAngles = 2560; @@ -55,31 +49,9 @@ static const unsigned int g_anglesPerBlock = 16; static const unsigned int g_detBlockSize = 32; static const unsigned int g_blockSlices = 64; -static bool bindVolumeDataTexture(float* data, cudaArray*& dataArray, unsigned int pitch, unsigned int width, unsigned int height) -{ - cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); - dataArray = 0; - cudaMallocArray(&dataArray, &channelDesc, width, height); - cudaMemcpy2DToArray(dataArray, 0, 0, data, pitch*sizeof(float), width*sizeof(float), height, cudaMemcpyDeviceToDevice); - - gT_FanVolumeTexture.addressMode[0] = cudaAddressModeBorder; - gT_FanVolumeTexture.addressMode[1] = cudaAddressModeBorder; - gT_FanVolumeTexture.filterMode = cudaFilterModeLinear; - gT_FanVolumeTexture.normalized = false; - - // TODO: For very small sizes (roughly <=512x128) with few angles (<=180) - // not using an array is more efficient. - //cudaBindTexture2D(0, gT_FanVolumeTexture, (const void*)data, channelDesc, width, height, sizeof(float)*pitch); - cudaBindTextureToArray(gT_FanVolumeTexture, dataArray, channelDesc); - - // TODO: error value? - - return true; -} - // projection for angles that are roughly horizontal // (detector roughly vertical) -__global__ void FanFPhorizontal(float* D_projData, unsigned int projPitch, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale) +__global__ void FanFPhorizontal(float* D_projData, unsigned int projPitch, cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale) { float* projData = (float*)D_projData; const int relDet = threadIdx.x; @@ -134,7 +106,7 @@ __global__ void FanFPhorizontal(float* D_projData, unsigned int projPitch, unsig float fV = 0.0f; for (int slice = startSlice; slice < endSlice; ++slice) { - fV += tex2D(gT_FanVolumeTexture, fX, fY); + fV += tex2D<float>(tex, fX, fY); fY -= alpha; fX += 1.0f; } @@ -149,7 +121,7 @@ __global__ void FanFPhorizontal(float* D_projData, unsigned int projPitch, unsig // projection for angles that are roughly vertical // (detector roughly horizontal) -__global__ void FanFPvertical(float* D_projData, unsigned int projPitch, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale) +__global__ void FanFPvertical(float* D_projData, unsigned int projPitch, cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale) { const int relDet = threadIdx.x; const int relAngle = threadIdx.y; @@ -207,7 +179,7 @@ __global__ void FanFPvertical(float* D_projData, unsigned int projPitch, unsigne for (int slice = startSlice; slice < endSlice; ++slice) { - fV += tex2D(gT_FanVolumeTexture, fX, fY); + fV += tex2D<float>(tex, fX, fY); fX -= alpha; fY += 1.0f; } @@ -227,7 +199,10 @@ bool FanFP_internal(float* D_volumeData, unsigned int volumePitch, assert(dims.iProjAngles <= g_MaxAngles); cudaArray* D_dataArray; - bindVolumeDataTexture(D_volumeData, D_dataArray, volumePitch, dims.iVolWidth, dims.iVolHeight); + cudaTextureObject_t D_texObj; + + if (!createArrayAndTextureObject2D(D_volumeData, D_dataArray, D_texObj, volumePitch, dims.iVolWidth, dims.iVolHeight)) + return false; // transfer angles to constant memory float* tmp = new float[dims.iProjAngles]; @@ -260,13 +235,13 @@ bool FanFP_internal(float* D_volumeData, unsigned int volumePitch, cudaStreamCreate(&stream1); streams.push_back(stream1); for (unsigned int i = 0; i < dims.iVolWidth; i += g_blockSlices) - FanFPhorizontal<<<dimGrid, dimBlock, 0, stream1>>>(D_projData, projPitch, i, blockStart, blockEnd, dims, outputScale); + FanFPhorizontal<<<dimGrid, dimBlock, 0, stream1>>>(D_projData, projPitch, D_texObj, i, blockStart, blockEnd, dims, outputScale); cudaStream_t stream2; cudaStreamCreate(&stream2); streams.push_back(stream2); for (unsigned int i = 0; i < dims.iVolHeight; i += g_blockSlices) - FanFPvertical<<<dimGrid, dimBlock, 0, stream2>>>(D_projData, projPitch, i, blockStart, blockEnd, dims, outputScale); + FanFPvertical<<<dimGrid, dimBlock, 0, stream2>>>(D_projData, projPitch, D_texObj, i, blockStart, blockEnd, dims, outputScale); bool ok = true; @@ -278,6 +253,8 @@ bool FanFP_internal(float* D_volumeData, unsigned int volumePitch, cudaFreeArray(D_dataArray); + cudaDestroyTextureObject(D_texObj); + return ok; } |