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author | Willem Jan Palenstijn <WillemJan.Palenstijn@uantwerpen.be> | 2014-04-16 11:12:55 +0000 |
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committer | wpalenst <WillemJan.Palenstijn@uantwerpen.be> | 2014-04-16 11:12:55 +0000 |
commit | 3a6769465bee7d56d0ddff36613b886446421e07 (patch) | |
tree | 624e85c5d6a4ab19c958a388e3436219693a6296 /cuda/2d/par_bp.cu | |
parent | 4dfb881ceb82b07630437e952dec62323977ab56 (diff) | |
download | astra-3a6769465bee7d56d0ddff36613b886446421e07.tar.gz astra-3a6769465bee7d56d0ddff36613b886446421e07.tar.bz2 astra-3a6769465bee7d56d0ddff36613b886446421e07.tar.xz astra-3a6769465bee7d56d0ddff36613b886446421e07.zip |
Remove padding in 2D cuda in favour of Border mode
Diffstat (limited to 'cuda/2d/par_bp.cu')
-rw-r--r-- | cuda/2d/par_bp.cu | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/cuda/2d/par_bp.cu b/cuda/2d/par_bp.cu index d202341..fc99102 100644 --- a/cuda/2d/par_bp.cu +++ b/cuda/2d/par_bp.cu @@ -57,12 +57,12 @@ __constant__ float gC_angle_sin[g_MaxAngles]; __constant__ float gC_angle_cos[g_MaxAngles]; __constant__ float gC_angle_offset[g_MaxAngles]; -static bool bindProjDataTexture(float* data, unsigned int pitch, unsigned int width, unsigned int height) +static bool bindProjDataTexture(float* data, unsigned int pitch, unsigned int width, unsigned int height, cudaTextureAddressMode mode = cudaAddressModeBorder) { cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); - gT_projTexture.addressMode[0] = cudaAddressModeClamp; - gT_projTexture.addressMode[1] = cudaAddressModeClamp; + gT_projTexture.addressMode[0] = mode; + gT_projTexture.addressMode[1] = mode; gT_projTexture.filterMode = cudaFilterModeLinear; gT_projTexture.normalized = false; @@ -94,7 +94,7 @@ __global__ void devBP(float* D_volData, unsigned int volPitch, unsigned int star float fVal = 0.0f; float fA = startAngle + 0.5f; - const float fT_base = 0.5f*dims.iProjDets - 0.5f + 1.5f; + const float fT_base = 0.5f*dims.iProjDets - 0.5f + 0.5f; if (offsets) { @@ -123,7 +123,7 @@ __global__ void devBP(float* D_volData, unsigned int volPitch, unsigned int star } - volData[(Y+1)*volPitch+X+1] += fVal; + volData[Y*volPitch+X] += fVal; } // supersampling version @@ -150,7 +150,7 @@ __global__ void devBP_SS(float* D_volData, unsigned int volPitch, unsigned int s float fVal = 0.0f; float fA = startAngle + 0.5f; - const float fT_base = 0.5f*dims.iProjDets - 0.5f + 1.5f; + const float fT_base = 0.5f*dims.iProjDets - 0.5f + 0.5f; if (offsets) { @@ -196,7 +196,7 @@ __global__ void devBP_SS(float* D_volData, unsigned int volPitch, unsigned int s } - volData[(Y+1)*volPitch+X+1] += fVal / (dims.iRaysPerPixelDim * dims.iRaysPerPixelDim); + volData[Y*volPitch+X] += fVal / (dims.iRaysPerPixelDim * dims.iRaysPerPixelDim); } __global__ void devBP_SART(float* D_volData, unsigned int volPitch, float offset, float angle_sin, float angle_cos, const SDimensions dims) @@ -218,7 +218,7 @@ __global__ void devBP_SART(float* D_volData, unsigned int volPitch, float offset const float fT = fT_base + fX * angle_cos - fY * angle_sin + offset; const float fVal = tex2D(gT_projTexture, fT, 0.5f); - D_volData[(Y+1)*volPitch+X+1] += fVal; + D_volData[Y*volPitch+X] += fVal; } @@ -232,7 +232,7 @@ bool BP_internal(float* D_volumeData, unsigned int volumePitch, float* angle_sin = new float[dims.iProjAngles]; float* angle_cos = new float[dims.iProjAngles]; - bindProjDataTexture(D_projData, projPitch, dims.iProjDets+2, dims.iProjAngles); + bindProjDataTexture(D_projData, projPitch, dims.iProjDets, dims.iProjAngles); for (unsigned int i = 0; i < dims.iProjAngles; ++i) { angle_sin[i] = sinf(angles[i]); @@ -302,8 +302,10 @@ bool BP_SART(float* D_volumeData, unsigned int volumePitch, unsigned int angle, const SDimensions& dims, const float* angles, const float* TOffsets) { - // only one angle - bindProjDataTexture(D_projData, projPitch, dims.iProjDets, 1); + // Only one angle. + // We need to Clamp to the border pixels instead of to zero, because + // SART weights with ray length. + bindProjDataTexture(D_projData, projPitch, dims.iProjDets, 1, cudaAddressModeClamp); float angle_sin = sinf(angles[angle]); float angle_cos = cosf(angles[angle]); @@ -346,10 +348,10 @@ int main() unsigned int volumePitch, projPitch; - allocateVolume(D_volumeData, dims.iVolWidth+2, dims.iVolHeight+2, volumePitch); + allocateVolume(D_volumeData, dims.iVolWidth, dims.iVolHeight, volumePitch); printf("pitch: %u\n", volumePitch); - allocateVolume(D_projData, dims.iProjDets+2, dims.iProjAngles, projPitch); + allocateVolume(D_projData, dims.iProjDets, dims.iProjAngles, projPitch); printf("pitch: %u\n", projPitch); unsigned int y, x; |