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authorWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2015-03-02 13:42:08 +0100
committerWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2015-03-02 13:42:08 +0100
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Untangle cuda and astra includes
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+/*
+-----------------------------------------------------------------------
+Copyright: 2010-2015, iMinds-Vision Lab, University of Antwerp
+ 2014-2015, CWI, Amsterdam
+
+Contact: astra@uantwerpen.be
+Website: http://sf.net/projects/astra-toolbox
+
+This file is part of the ASTRA Toolbox.
+
+
+The ASTRA Toolbox is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+The ASTRA Toolbox is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
+
+-----------------------------------------------------------------------
+$Id$
+*/
+
+#ifndef _INC_ASTRA_GEOMETRYUTIL3D
+#define _INC_ASTRA_GEOMETRYUTIL3D
+
+namespace astra {
+
+struct SConeProjection {
+ // the source
+ double fSrcX, fSrcY, fSrcZ;
+
+ // the origin ("bottom left") of the (flat-panel) detector
+ double fDetSX, fDetSY, fDetSZ;
+
+ // the U-edge of a detector pixel
+ double fDetUX, fDetUY, fDetUZ;
+
+ // the V-edge of a detector pixel
+ double fDetVX, fDetVY, fDetVZ;
+};
+
+struct SPar3DProjection {
+ // the ray direction
+ double fRayX, fRayY, fRayZ;
+
+ // the origin ("bottom left") of the (flat-panel) detector
+ double fDetSX, fDetSY, fDetSZ;
+
+ // the U-edge of a detector pixel
+ double fDetUX, fDetUY, fDetUZ;
+
+ // the V-edge of a detector pixel
+ double fDetVX, fDetVY, fDetVZ;
+};
+
+void computeBP_UV_Coeffs(const SPar3DProjection& proj,
+ double &fUX, double &fUY, double &fUZ, double &fUC,
+ double &fVX, double &fVY, double &fVZ, double &fVC);
+
+void computeBP_UV_Coeffs(const SConeProjection& proj,
+ double &fUX, double &fUY, double &fUZ, double &fUC,
+ double &fVX, double &fVY, double &fVZ, double &fVC,
+ double &fDX, double &fDY, double &fDZ, double &fDC);
+
+}
+
+#endif