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authorWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2014-12-01 11:58:21 +0100
committerWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2015-01-19 11:16:25 +0100
commited56403b30389501d1df7fbbeb763abbe7b09654 (patch)
tree9845e80c5454143cd41dbd012914a00a1b5d2e77 /include/astra/VolumeGeometry3D.h
parent44442e9e3212d0f4f72e41bc94e935d0b2dd7033 (diff)
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Fix whitespace
Diffstat (limited to 'include/astra/VolumeGeometry3D.h')
-rw-r--r--include/astra/VolumeGeometry3D.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/include/astra/VolumeGeometry3D.h b/include/astra/VolumeGeometry3D.h
index 7354f33..eba0a92 100644
--- a/include/astra/VolumeGeometry3D.h
+++ b/include/astra/VolumeGeometry3D.h
@@ -104,7 +104,7 @@ protected:
float32 m_fPixelLengthZ; ///< Depth of a single pixel, in unit lengths.
float32 m_fPixelArea; ///< Area of a single pixel, in unit lengths squared.
- float32 m_fDivPixelLengthX; ///< 1/m_fPixelLengthX, used for fast division.
+ float32 m_fDivPixelLengthX; ///< 1/m_fPixelLengthX, used for fast division.
float32 m_fDivPixelLengthY; ///< 1/m_fPixelLengthY, used for fast division.
float32 m_fDivPixelLengthZ; ///< 1/m_fPixelLengthZ, used for fast division.
@@ -127,7 +127,7 @@ protected:
public:
- /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL.
+ /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL.
*
* If an object is constructed using this default constructor, it must always be followed by a call
* to one of the init() methods before the object can be used. Any use before calling init() is not allowed,
@@ -240,7 +240,7 @@ public:
*/
bool isInitialized() const;
- /** Return true if this geometry instance is the same as the one specified.
+ /** Return true if this geometry instance is the same as the one specified.
*
* @return true if this geometry instance is the same as the one specified.
*/
@@ -318,37 +318,37 @@ public:
*/
float32 getPixelArea() const;
- /** Get the minimal X-coordinate in the volume window.
+ /** Get the minimal X-coordinate in the volume window.
*
* @return Minimal X-coordinate in the volume window.
*/
float32 getWindowMinX() const;
- /** Get the minimal Y-coordinate in the volume window.
+ /** Get the minimal Y-coordinate in the volume window.
*
* @return Minimal Y-coordinate in the volume window.
*/
float32 getWindowMinY() const;
- /** Get the minimal Z-coordinate in the volume window.
+ /** Get the minimal Z-coordinate in the volume window.
*
* @return Minimal Z-coordinate in the volume window.
*/
float32 getWindowMinZ() const;
- /** Get the maximal X-coordinate in the volume window.
+ /** Get the maximal X-coordinate in the volume window.
*
* @return Maximal X-coordinate in the volume window.
*/
float32 getWindowMaxX() const;
- /** Get the maximal Y-coordinate in the volume window.
+ /** Get the maximal Y-coordinate in the volume window.
*
* @return Maximal Y-coordinate in the volume window.
*/
float32 getWindowMaxY() const;
- /** Get the maximal Z-coordinate in the volume window.
+ /** Get the maximal Z-coordinate in the volume window.
*
* @return Maximal Z-coordinate in the volume window.
*/
@@ -360,7 +360,7 @@ public:
* @param _iPixelCol Column index of the pixel, in the interval [0..getGridColCount()-1].
* @param _iPixelSlice Slice index of the pixel, in the interval [0..getGridSliceCount()-1].
* @return Computed index of the pixel, in the interval [0..getGridTotCount()-1].
- */
+ */
int pixelRowColSliceToIndex(int _iPixelRow, int _iPixelCol, int _iPixelSlice) const;
/** Convert a pixel index (from the interval [0..getGridTotCount()-1] to row, column and slice index.
@@ -440,7 +440,7 @@ public:
* @param _fCoordX X-coordinate.
* @return If the X-coordinate falls within a column of the volume grid, the column index is returned.
* Otherwise, a value of -1 is returned.
- */
+ */
int coordXToCol(float32 _fCoordX) const;
/** Convert a Y-coordinate to a row index in the volume grid.
@@ -448,7 +448,7 @@ public:
* @param _fCoordY Y-coordinate
* @return If the Y-coordinate falls within a row of the volume grid, the row index is returned.
* Otherwise, a value of -1 is returned.
- */
+ */
int coordYToRow(float32 _fCoordY) const;
/** Convert a Z-coordinate to a slice index in the volume grid.
@@ -456,7 +456,7 @@ public:
* @param _fCoordZ Z-coordinate
* @return If the Z-coordinate falls within a slice of the volume grid, the slice index is returned.
* Otherwise, a value of -1 is returned.
- */
+ */
int coordZToSlice(float32 _fCoordZ) const;
/** Convert an X-coordinate to a column index in the volume grid.
@@ -464,7 +464,7 @@ public:
* @param _fCoordX X-coordinate.
* @return If the X-coordinate falls within a column of the volume grid, the column index is returned.
* Otherwise, a value of -1 is returned.
- */
+ */
float32 coordXToColFloat(float32 _fCoordX) const;
/** Convert a Y-coordinate to a row index in the volume grid.
@@ -472,7 +472,7 @@ public:
* @param _fCoordY Y-coordinate
* @return If the Y-coordinate falls within a row of the volume grid, the row index is returned.
* Otherwise, a value of -1 is returned.
- */
+ */
float32 coordYToRowFloat(float32 _fCoordY) const;
/** Convert a Z-coordinate to a slice index in the volume grid.
@@ -480,7 +480,7 @@ public:
* @param _fCoordZ Z-coordinate
* @return If the Z-coordinate falls within a slice of the volume grid, the slice index is returned.
* Otherwise, a value of -1 is returned.
- */
+ */
float32 coordZToSliceFloat(float32 _fCoordZ) const;
CVolumeGeometry2D * createVolumeGeometry2D() const;