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-rw-r--r--cuda/3d/cone_bp.cu83
-rw-r--r--cuda/3d/cone_fp.cu37
2 files changed, 72 insertions, 48 deletions
diff --git a/cuda/3d/cone_bp.cu b/cuda/3d/cone_bp.cu
index 1b0154d..3b0fd70 100644
--- a/cuda/3d/cone_bp.cu
+++ b/cuda/3d/cone_bp.cu
@@ -87,13 +87,13 @@ bool bindProjDataTexture(const cudaArray* array)
}
-__global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAngle, const SDimensions3D dims)
+__global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAngle, int angleOffset, const SDimensions3D dims)
{
float* volData = (float*)D_volData;
int endAngle = startAngle + g_anglesPerBlock;
- if (endAngle > dims.iProjAngles)
- endAngle = dims.iProjAngles;
+ if (endAngle > dims.iProjAngles - angleOffset)
+ endAngle = dims.iProjAngles - angleOffset;
// threadIdx: x = rel x
// y = rel y
@@ -126,7 +126,7 @@ __global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAng
{
float fVal = 0.0f;
- float fAngle = startAngle + 0.5f;
+ float fAngle = startAngle + angleOffset + 0.5f;
for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f)
{
@@ -161,13 +161,13 @@ __global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAng
}
// supersampling version
-__global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int startAngle, const SDimensions3D dims)
+__global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int startAngle, int angleOffset, const SDimensions3D dims)
{
float* volData = (float*)D_volData;
int endAngle = startAngle + g_anglesPerBlock;
- if (endAngle > dims.iProjAngles)
- endAngle = dims.iProjAngles;
+ if (endAngle > dims.iProjAngles - angleOffset)
+ endAngle = dims.iProjAngles - angleOffset;
// threadIdx: x = rel x
// y = rel y
@@ -201,7 +201,7 @@ __global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int start
{
float fVal = 0.0f;
- float fAngle = startAngle + 0.5f;
+ float fAngle = startAngle + angleOffset + 0.5f;
for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f)
{
@@ -256,49 +256,60 @@ bool ConeBP_Array(cudaPitchedPtr D_volumeData,
{
bindProjDataTexture(D_projArray);
+ for (unsigned int th = 0; th < dims.iProjAngles; th += g_MaxAngles) {
+ unsigned int angleCount = g_MaxAngles;
+ if (th + angleCount > dims.iProjAngles)
+ angleCount = dims.iProjAngles - th;
- // transfer angles to constant memory
- float* tmp = new float[dims.iProjAngles];
+ // transfer angles to constant memory
+ float* tmp = new float[angleCount];
-#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < dims.iProjAngles; ++i) tmp[i] = (expr) ; cudaMemcpyToSymbol(gC_##name, tmp, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0)
- TRANSFER_TO_CONSTANT( (angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetVY - (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetVZ , Cux );
- TRANSFER_TO_CONSTANT( (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetVZ -(angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetVX , Cuy );
- TRANSFER_TO_CONSTANT( (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetVX - (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetVY , Cuz );
- TRANSFER_TO_CONSTANT( (angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fSrcX - (angles[i].fDetSX*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVX)*angles[i].fSrcY + (angles[i].fDetSX*angles[i].fDetVY - angles[i].fDetSY*angles[i].fDetVX)*angles[i].fSrcZ , Cuc );
+ // NB: We increment angles at the end of the loop body.
- TRANSFER_TO_CONSTANT( (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetUZ-(angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetUY, Cvx );
- TRANSFER_TO_CONSTANT( (angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetUX - (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetUZ , Cvy );
- TRANSFER_TO_CONSTANT((angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetUY-(angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetUX , Cvz );
- TRANSFER_TO_CONSTANT( -(angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fSrcX + (angles[i].fDetSX*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUX)*angles[i].fSrcY - (angles[i].fDetSX*angles[i].fDetUY - angles[i].fDetSY*angles[i].fDetUX)*angles[i].fSrcZ , Cvc );
+#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[i] = (expr) ; cudaMemcpyToSymbol(gC_##name, tmp, angleCount*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0)
- TRANSFER_TO_CONSTANT( angles[i].fDetUY*angles[i].fDetVZ - angles[i].fDetUZ*angles[i].fDetVY , Cdx );
- TRANSFER_TO_CONSTANT( angles[i].fDetUZ*angles[i].fDetVX - angles[i].fDetUX*angles[i].fDetVZ , Cdy );
- TRANSFER_TO_CONSTANT( angles[i].fDetUX*angles[i].fDetVY - angles[i].fDetUY*angles[i].fDetVX , Cdz );
- TRANSFER_TO_CONSTANT( -angles[i].fSrcX * (angles[i].fDetUY*angles[i].fDetVZ - angles[i].fDetUZ*angles[i].fDetVY) - angles[i].fSrcY * (angles[i].fDetUZ*angles[i].fDetVX - angles[i].fDetUX*angles[i].fDetVZ) - angles[i].fSrcZ * (angles[i].fDetUX*angles[i].fDetVY - angles[i].fDetUY*angles[i].fDetVX) , Cdc );
+ TRANSFER_TO_CONSTANT( (angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetVY - (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetVZ , Cux );
+ TRANSFER_TO_CONSTANT( (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetVZ -(angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetVX , Cuy );
+ TRANSFER_TO_CONSTANT( (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetVX - (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetVY , Cuz );
+ TRANSFER_TO_CONSTANT( (angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fSrcX - (angles[i].fDetSX*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVX)*angles[i].fSrcY + (angles[i].fDetSX*angles[i].fDetVY - angles[i].fDetSY*angles[i].fDetVX)*angles[i].fSrcZ , Cuc );
+
+ TRANSFER_TO_CONSTANT( (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetUZ-(angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetUY, Cvx );
+ TRANSFER_TO_CONSTANT( (angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetUX - (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetUZ , Cvy );
+ TRANSFER_TO_CONSTANT((angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetUY-(angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetUX , Cvz );
+ TRANSFER_TO_CONSTANT( -(angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fSrcX + (angles[i].fDetSX*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUX)*angles[i].fSrcY - (angles[i].fDetSX*angles[i].fDetUY - angles[i].fDetSY*angles[i].fDetUX)*angles[i].fSrcZ , Cvc );
+
+ TRANSFER_TO_CONSTANT( angles[i].fDetUY*angles[i].fDetVZ - angles[i].fDetUZ*angles[i].fDetVY , Cdx );
+ TRANSFER_TO_CONSTANT( angles[i].fDetUZ*angles[i].fDetVX - angles[i].fDetUX*angles[i].fDetVZ , Cdy );
+ TRANSFER_TO_CONSTANT( angles[i].fDetUX*angles[i].fDetVY - angles[i].fDetUY*angles[i].fDetVX , Cdz );
+ TRANSFER_TO_CONSTANT( -angles[i].fSrcX * (angles[i].fDetUY*angles[i].fDetVZ - angles[i].fDetUZ*angles[i].fDetVY) - angles[i].fSrcY * (angles[i].fDetUZ*angles[i].fDetVX - angles[i].fDetUX*angles[i].fDetVZ) - angles[i].fSrcZ * (angles[i].fDetUX*angles[i].fDetVY - angles[i].fDetUY*angles[i].fDetVX) , Cdc );
#undef TRANSFER_TO_CONSTANT
- delete[] tmp;
+ delete[] tmp;
- dim3 dimBlock(g_volBlockX, g_volBlockY);
+ dim3 dimBlock(g_volBlockX, g_volBlockY);
- dim3 dimGrid(((dims.iVolX+g_volBlockX-1)/g_volBlockX)*((dims.iVolY+g_volBlockY-1)/g_volBlockY), (dims.iVolZ+g_volBlockZ-1)/g_volBlockZ);
+ dim3 dimGrid(((dims.iVolX+g_volBlockX-1)/g_volBlockX)*((dims.iVolY+g_volBlockY-1)/g_volBlockY), (dims.iVolZ+g_volBlockZ-1)/g_volBlockZ);
- // timeval t;
- // tic(t);
+ // timeval t;
+ // tic(t);
- for (unsigned int i = 0; i < dims.iProjAngles; i += g_anglesPerBlock) {
+ for (unsigned int i = 0; i < angleCount; i += g_anglesPerBlock) {
// printf("Calling BP: %d, %dx%d, %dx%d to %p\n", i, dimBlock.x, dimBlock.y, dimGrid.x, dimGrid.y, (void*)D_volumeData.ptr);
- if (dims.iRaysPerVoxelDim == 1)
- dev_cone_BP<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, dims);
- else
- dev_cone_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, dims);
- }
+ if (dims.iRaysPerVoxelDim == 1)
+ dev_cone_BP<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims);
+ else
+ dev_cone_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims);
+ }
- cudaTextForceKernelsCompletion();
+ cudaTextForceKernelsCompletion();
+
+ angles = angles + angleCount;
+ // printf("%f\n", toc(t));
+
+ }
- // printf("%f\n", toc(t));
return true;
}
diff --git a/cuda/3d/cone_fp.cu b/cuda/3d/cone_fp.cu
index 0b1f012..d049151 100644
--- a/cuda/3d/cone_fp.cu
+++ b/cuda/3d/cone_fp.cu
@@ -299,18 +299,14 @@ __global__ void cone_FP_SS_t(float* D_projData, unsigned int projPitch,
}
-
-bool ConeFP_Array(cudaArray *D_volArray,
- cudaPitchedPtr D_projData,
- const SDimensions3D& dims, const SConeProjection* angles,
+bool ConeFP_Array_internal(cudaPitchedPtr D_projData,
+ const SDimensions3D& dims, unsigned int angleCount, const SConeProjection* angles,
float fOutputScale)
{
- bindVolumeDataTexture(D_volArray);
-
// transfer angles to constant memory
- float* tmp = new float[dims.iProjAngles];
+ float* tmp = new float[angleCount];
-#define TRANSFER_TO_CONSTANT(name) do { for (unsigned int i = 0; i < dims.iProjAngles; ++i) tmp[i] = angles[i].f##name ; cudaMemcpyToSymbol(gC_##name, tmp, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0)
+#define TRANSFER_TO_CONSTANT(name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[i] = angles[i].f##name ; cudaMemcpyToSymbol(gC_##name, tmp, angleCount*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0)
TRANSFER_TO_CONSTANT(SrcX);
TRANSFER_TO_CONSTANT(SrcY);
@@ -343,9 +339,9 @@ bool ConeFP_Array(cudaArray *D_volArray,
// timeval t;
// tic(t);
- for (unsigned int a = 0; a <= dims.iProjAngles; ++a) {
+ for (unsigned int a = 0; a <= angleCount; ++a) {
int dir;
- if (a != dims.iProjAngles) {
+ if (a != angleCount) {
float dX = fabsf(angles[a].fSrcX - (angles[a].fDetSX + dims.iProjU*angles[a].fDetUX*0.5f + dims.iProjV*angles[a].fDetVX*0.5f));
float dY = fabsf(angles[a].fSrcY - (angles[a].fDetSY + dims.iProjU*angles[a].fDetUY*0.5f + dims.iProjV*angles[a].fDetVY*0.5f));
float dZ = fabsf(angles[a].fSrcZ - (angles[a].fDetSZ + dims.iProjU*angles[a].fDetUZ*0.5f + dims.iProjV*angles[a].fDetVZ*0.5f));
@@ -358,7 +354,7 @@ bool ConeFP_Array(cudaArray *D_volArray,
dir = 2;
}
- if (a == dims.iProjAngles || dir != blockDirection) {
+ if (a == angleCount || dir != blockDirection) {
// block done
blockEnd = a;
@@ -414,6 +410,7 @@ bool ConeFP_Array(cudaArray *D_volArray,
return true;
}
+
bool ConeFP(cudaPitchedPtr D_volumeData,
cudaPitchedPtr D_projData,
const SDimensions3D& dims, const SConeProjection* angles,
@@ -423,8 +420,24 @@ bool ConeFP(cudaPitchedPtr D_volumeData,
cudaArray* cuArray = allocateVolumeArray(dims);
transferVolumeToArray(D_volumeData, cuArray, dims);
+ bindVolumeDataTexture(cuArray);
+
+ bool ret;
- bool ret = ConeFP_Array(cuArray, D_projData, dims, angles, fOutputScale);
+ for (unsigned int iAngle = 0; iAngle < dims.iProjAngles; iAngle += g_MaxAngles) {
+ unsigned int iEndAngle = iAngle + g_MaxAngles;
+ if (iEndAngle >= dims.iProjAngles)
+ iEndAngle = dims.iProjAngles;
+
+ cudaPitchedPtr D_subprojData = D_projData;
+ D_subprojData.ptr = (char*)D_projData.ptr + iAngle * D_projData.pitch;
+
+ ret = ConeFP_Array_internal(D_subprojData,
+ dims, iEndAngle - iAngle, angles + iAngle,
+ fOutputScale);
+ if (!ret)
+ break;
+ }
cudaFreeArray(cuArray);