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-rw-r--r--cuda/2d/fan_bp.cu95
-rw-r--r--cuda/2d/fan_bp.h5
2 files changed, 100 insertions, 0 deletions
diff --git a/cuda/2d/fan_bp.cu b/cuda/2d/fan_bp.cu
index 1edc6d9..12086c0 100644
--- a/cuda/2d/fan_bp.cu
+++ b/cuda/2d/fan_bp.cu
@@ -225,6 +225,57 @@ __global__ void devFanBP_SART(float* D_volData, unsigned int volPitch, const SDi
volData[(Y+1)*volPitch+X+1] += fVal;
}
+// Weighted BP for use in fan beam FBP
+// Each pixel/ray is weighted by 1/L^2 where L is the distance to the source.
+__global__ void devFanBP_FBPWeighted(float* D_volData, unsigned int volPitch, unsigned int startAngle, const SDimensions dims)
+{
+ const int relX = threadIdx.x;
+ const int relY = threadIdx.y;
+
+ int endAngle = startAngle + g_anglesPerBlock;
+ if (endAngle > dims.iProjAngles)
+ endAngle = dims.iProjAngles;
+ const int X = blockIdx.x * g_blockSlices + relX;
+ const int Y = blockIdx.y * g_blockSliceSize + relY;
+
+ if (X >= dims.iVolWidth || Y >= dims.iVolHeight)
+ return;
+
+ const float fX = ( X - 0.5f*dims.iVolWidth + 0.5f );
+ const float fY = - ( Y - 0.5f*dims.iVolHeight + 0.5f );
+
+ float* volData = (float*)D_volData;
+
+ float fVal = 0.0f;
+ float fA = startAngle + 0.5f;
+
+ // TODO: Distance correction?
+
+ for (int angle = startAngle; angle < endAngle; ++angle)
+ {
+ const float fSrcX = gC_SrcX[angle];
+ const float fSrcY = gC_SrcY[angle];
+ const float fDetSX = gC_DetSX[angle];
+ const float fDetSY = gC_DetSY[angle];
+ const float fDetUX = gC_DetUX[angle];
+ const float fDetUY = gC_DetUY[angle];
+
+ const float fXD = fSrcX - fX;
+ const float fYD = fSrcY - fY;
+
+ const float fNum = fDetSY * fXD - fDetSX * fYD + fX*fSrcY - fY*fSrcX;
+ const float fDen = fDetUX * fYD - fDetUY * fXD;
+
+ const float fWeight = fXD*fXD + fYD*fYD;
+
+ const float fT = fNum / fDen + 1.0f;
+ fVal += tex2D(gT_FanProjTexture, fT, fA) / fWeight;
+ fA += 1.0f;
+ }
+
+ volData[(Y+1)*volPitch+X+1] += fVal;
+}
+
bool FanBP(float* D_volumeData, unsigned int volumePitch,
float* D_projData, unsigned int projPitch,
@@ -273,6 +324,50 @@ bool FanBP(float* D_volumeData, unsigned int volumePitch,
return true;
}
+bool FanBP_FBPWeighted(float* D_volumeData, unsigned int volumePitch,
+ float* D_projData, unsigned int projPitch,
+ const SDimensions& dims, const SFanProjection* angles)
+{
+ // TODO: process angles block by block
+ assert(dims.iProjAngles <= g_MaxAngles);
+
+ bindProjDataTexture(D_projData, projPitch, dims.iProjDets+2, dims.iProjAngles);
+
+ // transfer angles to constant memory
+ float* tmp = new float[dims.iProjAngles];
+
+#define TRANSFER_TO_CONSTANT(name) do { for (unsigned int i = 0; i < dims.iProjAngles; ++i) tmp[i] = angles[i].f##name ; cudaMemcpyToSymbol(gC_##name, tmp, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0)
+
+ TRANSFER_TO_CONSTANT(SrcX);
+ TRANSFER_TO_CONSTANT(SrcY);
+ TRANSFER_TO_CONSTANT(DetSX);
+ TRANSFER_TO_CONSTANT(DetSY);
+ TRANSFER_TO_CONSTANT(DetUX);
+ TRANSFER_TO_CONSTANT(DetUY);
+
+#undef TRANSFER_TO_CONSTANT
+
+ delete[] tmp;
+
+ dim3 dimBlock(g_blockSlices, g_blockSliceSize);
+ dim3 dimGrid((dims.iVolWidth+g_blockSlices-1)/g_blockSlices,
+ (dims.iVolHeight+g_blockSliceSize-1)/g_blockSliceSize);
+
+ cudaStream_t stream;
+ cudaStreamCreate(&stream);
+
+ for (unsigned int i = 0; i < dims.iProjAngles; i += g_anglesPerBlock) {
+ devFanBP_FBPWeighted<<<dimGrid, dimBlock, 0, stream>>>(D_volumeData, volumePitch, i, dims);
+ }
+ cudaThreadSynchronize();
+
+ cudaTextForceKernelsCompletion();
+
+ cudaStreamDestroy(stream);
+
+ return true;
+}
+
// D_projData is a pointer to one padded sinogram line
bool FanBP_SART(float* D_volumeData, unsigned int volumePitch,
diff --git a/cuda/2d/fan_bp.h b/cuda/2d/fan_bp.h
index a4e62be..f498ac7 100644
--- a/cuda/2d/fan_bp.h
+++ b/cuda/2d/fan_bp.h
@@ -40,6 +40,11 @@ _AstraExport bool FanBP_SART(float* D_volumeData, unsigned int volumePitch,
unsigned int angle,
const SDimensions& dims, const SFanProjection* angles);
+_AstraExport bool FanBP_FBPWeighted(float* D_volumeData, unsigned int volumePitch,
+ float* D_projData, unsigned int projPitch,
+ const SDimensions& dims, const SFanProjection* angles);
+
+
}
#endif