/* ----------------------------------------------------------------------- Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp 2014-2016, CWI, Amsterdam Contact: astra@uantwerpen.be Website: http://www.astra-toolbox.com/ This file is part of the ASTRA Toolbox. The ASTRA Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The ASTRA Toolbox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see . ----------------------------------------------------------------------- */ #ifndef _CUDA_ALGO_H #define _CUDA_ALGO_H #include "util.h" namespace astraCUDA { class _AstraExport ReconAlgo { public: ReconAlgo(); virtual ~ReconAlgo(); bool setGPUIndex(int iGPUIndex); bool setGeometry(const SDimensions& dims, const float* angles); bool setFanGeometry(const SDimensions& dims, const SFanProjection* projs); // setTOffsets should (optionally) be called after setGeometry bool setTOffsets(const float* TOffsets); void signalAbort() { shouldAbort = true; } virtual bool enableVolumeMask(); virtual bool enableSinogramMask(); // init should be called after setting all geometry virtual bool init() = 0; // setVolumeMask should be called after init and before iterate, // but only if enableVolumeMask was called before init. // It may be called again after iterate. bool setVolumeMask(float* D_maskData, unsigned int maskPitch); // setSinogramMask should be called after init and before iterate, // but only if enableSinogramMask was called before init. // It may be called again after iterate. bool setSinogramMask(float* D_smaskData, unsigned int smaskPitch); // setBuffers should be called after init and before iterate. // It may be called again after iterate. virtual bool setBuffers(float* D_volumeData, unsigned int volumePitch, float* D_projData, unsigned int projPitch); // instead of calling setBuffers, you can also call allocateBuffers // to let ReconAlgo manage its own GPU memory virtual bool allocateBuffers(); // copy data to GPU. This must be called after allocateBuffers. // pfSinogram, pfReconstruction, pfVolMask, pfSinoMask are the // sinogram, reconstruction, volume mask and sinogram mask in system RAM, // respectively. The corresponding pitch variables give the pitches // of these buffers, measured in floats. // The sinogram is multiplied by fSinogramScale after uploading it. virtual bool copyDataToGPU(const float* pfSinogram, unsigned int iSinogramPitch, float fSinogramScale, const float* pfReconstruction, unsigned int iReconstructionPitch, const float* pfVolMask, unsigned int iVolMaskPitch, const float* pfSinoMask, unsigned int iSinoMaskPitch); // set Min/Max constraints. They may be called at any time, and will affect // any iterate() calls afterwards. virtual bool setMinConstraint(float fMin); virtual bool setMaxConstraint(float fMax); // iterate should be called after init and setBuffers. // It may be called multiple times. virtual bool iterate(unsigned int iterations) = 0; // Compute the norm of the difference of the FP of the current // reconstruction and the sinogram. (This performs one FP.) // It can be called after iterate. virtual float computeDiffNorm() = 0; // TODO: computeDiffNorm shouldn't be virtual, but for it to be // implemented in ReconAlgo, it needs a way to get a suitable // temporary sinogram buffer. bool getReconstruction(float* pfReconstruction, unsigned int iReconstructionPitch) const; protected: void reset(); bool callFP(float* D_volumeData, unsigned int volumePitch, float* D_projData, unsigned int projPitch, float outputScale); bool callBP(float* D_volumeData, unsigned int volumePitch, float* D_projData, unsigned int projPitch, float outputScale); SDimensions dims; float* angles; float* TOffsets; SFanProjection* fanProjs; volatile bool shouldAbort; bool freeGPUMemory; // Input/output float* D_sinoData; unsigned int sinoPitch; float* D_volumeData; unsigned int volumePitch; // Masks bool useVolumeMask; bool useSinogramMask; float* D_maskData; unsigned int maskPitch; float* D_smaskData; unsigned int smaskPitch; // Min/max bool useMinConstraint; bool useMaxConstraint; float fMinConstraint; float fMaxConstraint; }; } #endif