/* ----------------------------------------------------------------------- Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp 2014-2016, CWI, Amsterdam Contact: astra@uantwerpen.be Website: http://www.astra-toolbox.com/ This file is part of the ASTRA Toolbox. The ASTRA Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The ASTRA Toolbox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see . ----------------------------------------------------------------------- */ #ifndef _INC_ASTRA_FLOAT32DATA3DMEMORY #define _INC_ASTRA_FLOAT32DATA3DMEMORY #include "Globals.h" #include "Float32Data3D.h" namespace astra { /** * This class represents a three-dimensional block of float32ing point data. * It contains member functions for accessing this data and for performing * elementary computations on the data. * The data block is "owned" by the class, meaning that the class is * responsible for deallocation of the memory involved. */ class _AstraExport CFloat32Data3DMemory : public virtual CFloat32Data3D { protected: /** Pointer to the data block, represented as a 1-dimensional array. * Note that the data memory is "owned" by this class, meaning that the * class is responsible for deallocation of the memory involved. * To access element (ix, iy, iz) internally, use * m_pData[iz * m_iWidth * m_iHeight + iy * m_iWidth + ix] */ float32* m_pfData; /** Array of float32 pointers, each pointing to a single row * in the m_pfData memory block. * To access element (ix, iy, iz) internally, use m_ppfDataRowInd[iz * m_iHeight + iy][ix] */ float32** m_ppfDataRowInd; /** Array of float32 pointers, each pointing to a single slice * in the m_pfData memory block. * To access element (ix, iy, iz) internally, use m_pppfDataSliceInd[iz][iy][ix] */ float32*** m_pppfDataSliceInd; float32 m_fGlobalMin; ///< minimum value of the data float32 m_fGlobalMax; ///< maximum value of the data /** Allocate memory for m_pfData, m_ppfDataRowInd and m_pppfDataSliceInd arrays. * * The allocated block consists of m_iSize float32s. The block is * not cleared after allocation and its contents is undefined. * This function may NOT be called if memory has already been allocated. */ void _allocateData(); /** Free memory for m_pfData, m_ppfDataRowInd and m_pppfDataSliceInd arrays. * * This function may ONLY be called if the memory for both blocks has been * allocated before. */ void _freeData(); /** Clear all member variables, setting all numeric variables to 0 and all pointers to NULL. */ void _clear(); /** Un-initialize the object, bringing it back in the unitialized state. */ void _unInit(); /** Find the minimum and maximum data value and store them in * m_fGlobalMin and m_fGlobalMax */ void _computeGlobalMinMax(); /** Initialization. Initializes an instance of the CFloat32Data3DMemory class, without filling the data block. * Can only be called by derived classes. * * Initializes an instance of the CFloat32Data3DMemory class. Memory is allocated for the * data block. The allocated memory is not cleared and its contents after * construction is undefined. Initialization may be followed by a call to * copyData() to fill the memory block. If the object has been initialized before, the * object is reinitialized and memory is freed and reallocated if necessary. * This function does not set m_bInitialized to true if everything is ok. * * @param _iWidth width of the 3D data (x-axis), must be > 0 * @param _iHeight height of the 3D data (y-axis), must be > 0 * @param _iDepth depth of the 3D data (z-axis), must be > 0 * @return initialization of the base class successfull */ bool _initialize(int _iWidth, int _iHeight, int _iDepth); /** Initialization. Initializes an instance of the CFloat32Data3DMemory class with initialization of the data block. * Can only be called by derived classes. * * Initializes an instance of the CFloat32Data3DMemory class. Memory * is allocated for the data block and the contents of the memory pointed to by * _pfData is copied into the allocated memory. If the object has been initialized before, the * object is reinitialized and memory is freed and reallocated if necessary. * This function does not set m_bInitialized to true if everything is ok. * * @param _iWidth width of the 2D data (x-axis), must be > 0 * @param _iHeight height of the 2D data (y-axis), must be > 0 * @param _iDepth depth of the 2D data (z-axis), must be > 0 * @param _pfData pointer to a one-dimensional float32 data block * @return initialization of the base class successfull */ bool _initialize(int _iWidth, int _iHeight, int _iDepth, const float32* _pfData); /** Initialization. Initializes an instance of the CFloat32Data3DMemory class with initialization of the data block. * Can only be called by derived classes. * * Initializes an instance of the CFloat32Data3DMemory class. Memory * is allocated for the data block and the contents of the memory pointed to by * _pfData is copied into the allocated memory. If the object has been initialized before, the * object is reinitialized and memory is freed and reallocated if necessary. * This function does not set m_bInitialized to true if everything is ok. * * @param _iWidth width of the 2D data (x-axis), must be > 0 * @param _iHeight height of the 2D data (y-axis), must be > 0 * @param _iDepth depth of the 2D data (z-axis), must be > 0 * @param _fScalar scalar value to fill the data * @return initialization of the base class successfull */ bool _initialize(int _iWidth, int _iHeight, int _iDepth, float32 _fScalar); /** Initialization. Initializes an instance of the CFloat32Data3DMemory class with pre-allocated memory. * Can only be called by derived classes. * * Initializes an instance of the CFloat32Data3DMemory class. Memory * is pre-allocated and passed via the abstract CFloat32CustomMemory handle * class. The handle will be deleted when the memory can be freed. * You should override the destructor to provide custom behaviour on free. * If the object has been initialized before, the * object is reinitialized and memory is freed and reallocated if necessary. * This function does not set m_bInitialized to true if everything is ok. * * @param _iWidth width of the 2D data (x-axis), must be > 0 * @param _iHeight height of the 2D data (y-axis), must be > 0 * @param _iDepth depth of the 2D data (z-axis), must be > 0 * @param _pCustomMemory the custom memory handle */ bool _initialize(int _iWidth, int _iHeight, int _iDepth, CFloat32CustomMemory* _pCustomMemory); public: /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL. * * If an object is constructed using this default constructor, it must always be followed by a call * to one of the initialize() methods before the object can be used. Any use before calling init() is not allowed, * except calling the member function isInitialized(). * */ CFloat32Data3DMemory(); /** Destructor. Free allocated memory */ virtual ~CFloat32Data3DMemory(); /** Copy the data block pointed to by _pfData to the data block pointed to by m_pfData. * The pointer _pfData must point to a block of m_iSize float32s. * * @param _pfData source data block * @param _iSize total number of data elements, must be equal to the allocated size of the object. */ void copyData(const float32* _pfData, size_t _iSize); /** Set each element of the data to a specified scalar value. * * @param _fScalar scalar value */ void setData(float32 _fScalar); /** Set all data to zero */ void clearData(); /** Get a pointer to the data block, represented as a 1-dimensional * array of float32 values. The data memory is still "owned" by the * CFloat32Data3DMemory instance; this memory may NEVER be freed by the * caller of this function. If changes are made to this data, the * function updateStatistics() should be called after completion of * all changes. * * @return pointer to the 1-dimensional 32-bit floating point data block */ float32* getData(); /** Get a const pointer to the data block, represented as a 1-dimensional * array of float32 values. The data memory is still "owned" by the * CFloat32Data3DMemory instance; this memory may NEVER be freed by the * caller of this function. If changes are made to this data, the * function updateStatistics() should be called after completion of * all changes. * * @return pointer to the 1-dimensional 32-bit floating point data block */ const float32* getDataConst() const; /** Get a float32*** to the data block, represented as a 3-dimensional array of float32 values. * * After the call p = getData3D(), use p[iz][iy][ix] to access element (ix, iy, iz). * The data memory and pointer array are still "owned" by the CFloat32Data3DMemory * instance; this memory may NEVER be freed by the caller of this function. * If changes are made to this data, the function updateStatistics() * should be called after completion of all changes. * * @return pointer to the 3-dimensional 32-bit floating point data block */ float32*** getData3D(); /** Get a const float32*** to the data block, represented as a 3-dimensional array of float32 values. * * After the call p = getData3D(), use p[iy][ix] to access element (ix, iy, iz). * The data memory and pointer array are still "owned" by the CFloat32Data3DMemory * instance; this memory may NEVER be freed by the caller of this function. * * @return pointer to the 3-dimensional 32-bit floating point data block */ const float32*** getData3DConst() const; /** which type is this class? * * @return DataType: ASTRA_DATATYPE_FLOAT32_PROJECTION or * ASTRA_DATATYPE_FLOAT32_VOLUME */ virtual EDataType getType() const; /** * Clamp data to minimum value * * @param _fMin minimum value * @return l-value */ virtual CFloat32Data3D& clampMin(float32& _fMin); /** * Clamp data to maximum value * * @param _fMax maximum value * @return l-value */ virtual CFloat32Data3D& clampMax(float32& _fMax); private: CFloat32CustomMemory* m_pCustomMemory; }; //---------------------------------------------------------------------------------------- // Inline member functions //---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Get the type of this object. inline CFloat32Data3DMemory::EDataType CFloat32Data3DMemory::getType() const { return BASE; } //---------------------------------------------------------------------------------------- // Get a pointer to the data block, represented as a 1-dimensional array of float32 values. inline float32* CFloat32Data3DMemory::getData() { ASTRA_ASSERT(m_bInitialized); return m_pfData; } //---------------------------------------------------------------------------------------- // Get a const pointer to the data block, represented as a 1-dimensional array of float32 values. inline const float32* CFloat32Data3DMemory::getDataConst() const { ASTRA_ASSERT(m_bInitialized); return (const float32*)m_pfData; } //---------------------------------------------------------------------------------------- // Get a float32** to the data block, represented as a 3-dimensional array of float32 values. inline float32*** CFloat32Data3DMemory::getData3D() { ASTRA_ASSERT(m_bInitialized); return m_pppfDataSliceInd; } //---------------------------------------------------------------------------------------- // Get a const float32** to the data block, represented as a 3-dimensional array of float32 values. inline const float32*** CFloat32Data3DMemory::getData3DConst() const { ASTRA_ASSERT(m_bInitialized); return (const float32***)m_pppfDataSliceInd; } //---------------------------------------------------------------------------------------- } // end namespace astra #endif // _INC_ASTRA_FLOAT32DATA2D