/* ----------------------------------------------------------------------- Copyright: 2010-2015, iMinds-Vision Lab, University of Antwerp 2014-2015, CWI, Amsterdam Contact: astra@uantwerpen.be Website: http://sf.net/projects/astra-toolbox This file is part of the ASTRA Toolbox. The ASTRA Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The ASTRA Toolbox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see . ----------------------------------------------------------------------- $Id$ */ #ifndef _INC_ASTRA_FLOAT32PROJECTIONDATA3D #define _INC_ASTRA_FLOAT32PROJECTIONDATA3D #include "Float32Data3D.h" #include "Float32ProjectionData2D.h" #include "Float32VolumeData2D.h" #include "ProjectionGeometry3D.h" namespace astra { /** * This asbtract class represents three-dimensional Projection Data. */ class _AstraExport CFloat32ProjectionData3D : public virtual CFloat32Data3D { protected: /** The projection geometry for this data. */ CProjectionGeometry3D* m_pGeometry; public: /** Default constructor. */ CFloat32ProjectionData3D(); /** Destructor. */ virtual ~CFloat32ProjectionData3D(); /** Get the number of detectors in one detector column. * * @return number of detectors */ int getDetectorRowCount() const; /** Get the number of detectors in one detector row. * * @return number of detectors */ int getDetectorColCount() const; /** Get the total number of detectors. * * @return number of detectors */ int getDetectorTotCount() const; /** Get the number of projection angles. * * @return number of projection angles */ int getAngleCount() const; /** Which type is this class? * * @return DataType: ASTRA_DATATYPE_FLOAT32_PROJECTION */ virtual CFloat32Data3D::EDataType getType() const; /** Fetch a COPY of a projection of the data. Note that if you update the 2D data slice, the data in the * 3d data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnProjection'. * * @param _iProjectionNr projection number * @return Volume data object */ virtual CFloat32VolumeData2D* fetchProjection(int _iProjectionNr) const = 0; /** Return a projection slice to the 3d data. The data will be deleted. If the slice was fetched with * 'fetchProjection', the data will be stored first. * * @param _iProjectionNr projection number * @param _pProjection 2D Projection Data */ virtual void returnProjection(int _iProjectionNr, CFloat32VolumeData2D* _pProjection) = 0; /** Fetch a COPY of a sinogram slice of the data. Note that if you update the 2D data slice, the data in the * 3d data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnSlice'. * * @param _iSliceNr slice number * @return Sinogram data object */ virtual CFloat32ProjectionData2D* fetchSinogram(int _iSliceNr) const = 0; /** Return a sinogram slice to the 3d data. The data will be stored in the 3D Data object. * * @param _iSliceNr slice number * @param _pSinogram2D 2D Sinogram Object. */ virtual void returnSinogram(int _iSliceNr, CFloat32ProjectionData2D* _pSinogram2D) = 0; /** This SLOW function returns a detector value stored a specific index in the array. * Reading values in this way might cause a lot of unnecessar__y memory operations, don't * use it in time-critical code. * * @param _iIndex Index in the array if the data were stored completely in main memory * @return The value the location specified by _iIndex */ virtual float32 getDetectorValue(int _iIndex) = 0; /** This SLOW function stores a detector value at a specific index in the array. * Writing values in this way might cause a lot of unnecessary memory operations, don't * use it in time-critical code. * * @param _iIndex Index in the array if the data were stored completely in main memory * @param _fValue The value to be stored at the location specified by _iIndex */ virtual void setDetectorValue(int _iIndex, float32 _fValue) = 0; /** * Overloaded Operator: data += data (pointwise) * * @param _data r-value * @return l-value */ CFloat32ProjectionData3D& operator+=(const CFloat32ProjectionData3D& _data); /** * Overloaded Operator: data -= data (pointwise) * * @param _data r-value * @return l-value */ CFloat32ProjectionData3D& operator-=(const CFloat32ProjectionData3D& _data); /** * Overloaded Operator: data *= data (pointwise) * * @param _data r-value * @return l-value */ CFloat32ProjectionData3D& operator*=(const CFloat32ProjectionData3D& _data); /** * Overloaded Operator: data *= scalar (pointwise) * * @param _fScalar r-value * @return l-value */ CFloat32ProjectionData3D& operator*=(const float32& _fScalar); /** * Overloaded Operator: data /= scalar (pointwise) * * @param _fScalar r-value * @return l-value */ CFloat32ProjectionData3D& operator/=(const float32& _fScalar); /** * Overloaded Operator: data += scalar (pointwise) * * @param _fScalar r-value * @return l-value */ CFloat32ProjectionData3D& operator+=(const float32& _fScalar); /** * Overloaded Operator: data -= scalar (pointwise) * * @param _fScalar r-value * @return l-value */ CFloat32ProjectionData3D& operator-=(const float32& _fScalar); /** Get the projection geometry. * * @return pointer to projection geometry. */ virtual CProjectionGeometry3D* getGeometry() const; /** Change the projection geometry. * Note that this can't change the dimensions of the data. */ virtual void changeGeometry(CProjectionGeometry3D* pGeometry); }; //---------------------------------------------------------------------------------------- // Inline member functions //---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Get the number of detectors. inline int CFloat32ProjectionData3D::getDetectorColCount() const { ASTRA_ASSERT(m_bInitialized); return m_iWidth; } //---------------------------------------------------------------------------------------- // Get the number of detectors. inline int CFloat32ProjectionData3D::getDetectorRowCount() const { ASTRA_ASSERT(m_bInitialized); return m_iDepth; } //---------------------------------------------------------------------------------------- // Get the number of detectors. inline int CFloat32ProjectionData3D::getDetectorTotCount() const { ASTRA_ASSERT(m_bInitialized); return m_iWidth * m_iDepth; } //---------------------------------------------------------------------------------------- // Get the number of projection angles. inline int CFloat32ProjectionData3D::getAngleCount() const { ASTRA_ASSERT(m_bInitialized); return m_iHeight; } //---------------------------------------------------------------------------------------- // Get type inline CFloat32Data3D::EDataType CFloat32ProjectionData3D::getType() const { return PROJECTION; } //---------------------------------------------------------------------------------------- // Get the projection geometry. inline CProjectionGeometry3D* CFloat32ProjectionData3D::getGeometry() const { ASTRA_ASSERT(m_bInitialized); return m_pGeometry; } //---------------------------------------------------------------------------------------- } // end namespace astra #endif // _INC_ASTRA_FLOAT32PROJECTIONDATA3D