/* ----------------------------------------------------------------------- Copyright: 2010-2014, iMinds-Vision Lab, University of Antwerp 2014, CWI, Amsterdam Contact: astra@uantwerpen.be Website: http://sf.net/projects/astra-toolbox This file is part of the ASTRA Toolbox. The ASTRA Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The ASTRA Toolbox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see . ----------------------------------------------------------------------- $Id$ */ #ifndef _INC_ASTRA_PROJECTIONGEOMETRY3D #define _INC_ASTRA_PROJECTIONGEOMETRY3D #include "Globals.h" #include "Config.h" #include "Vector3D.h" #include #include #include namespace astra { class XMLNode; /** * This class defines the interface for each 3D projection geometry. * It has a number of data fields, such as width and height of detector * pixels, projection angles and number of rows and columns of detector pixels. * * \par XML Configuration * \astra_xml_item{DetectorRowCount, int, Number of detectors for each projection.} * \astra_xml_item{DetectorColCount, int, Number of detectors for each projection.} * \astra_xml_item{DetectorWidth, float, Width of each detector.} * \astra_xml_item{DetectorHeight, float, Width of each detector.} * \astra_xml_item{ProjectionAngles, vector of float, projection angles in radians.} */ class _AstraExport CProjectionGeometry3D { protected: /** Has the object been intialized with acceptable values? */ bool m_bInitialized; /** Number of projection angles. */ int m_iProjectionAngleCount; /** Number of rows of detectors. */ int m_iDetectorRowCount; /** Number of columns of detectors. */ int m_iDetectorColCount; /** Total number of detectors. */ int m_iDetectorTotCount; /** The x-distance between projected rays on the detector plate (or width of projected strips). */ float32 m_fDetectorSpacingX; /** The y-distance between projected rays on the detector plate (or height of projected strips). */ float32 m_fDetectorSpacingY; /** Dynamically allocated array of projection angles. All angles are represented in radians and lie in * the [0,2pi[ interval. */ float32* m_pfProjectionAngles; /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL. * * If an object is constructed using this default constructor, it must always be followed by a call * to one of the initialize() methods before the object can be used. Any use before calling initialize() * is not allowed, except calling the member function isInitialized(). * */ CProjectionGeometry3D(); /** Constructor. Create an instance of the CProjectionGeometry3D class. * * @param _iProjectionAngleCount Number of projection angles. * @param _iDetectorRowCount Number of rows of detectors. * @param _iDetectorColCount Number of columns detectors. * @param _fDetectorSpacingX Spacing between the detector points on the X-axis, in unit lengths. Assumed to be constant throughout the entire detector plate. * @param _fDetectorSpacingY Spacing between the detector points on the Y-axis, in unit lengths. Assumed to be constant throughout the entire detector plate. * @param _pfProjectionAngles Pointer to an array of projection angles. The angles will be copied from this array. All angles * are represented in radians and lie in the [0,2pi[ interval. */ CProjectionGeometry3D(int _iProjectionAngleCount, int _iDetectorRowCount, int _iDetectorColCount, float32 _fDetectorSpacingX, float32 _fDetectorSpacingY, const float32* _pfProjectionAngles); /** Copy constructor. */ CProjectionGeometry3D(const CProjectionGeometry3D& _projGeom); /** Check the values of this object. If everything is ok, the object can be set to the initialized state. * The following statements are then guaranteed to hold: * - number of rows and columns is larger than zero * - detector spacing is larger than zero * - number of angles is larger than zero * - (autofix) each angle lies in [0,2pi[ */ bool _check(); /** Clear all member variables, setting all numeric variables to 0 and all pointers to NULL. * Should only be used by constructors. Otherwise use the clear() function. */ void _clear(); /** Initialize the geometry. If the object has been initialized before, the object is reinitialized * and memory is freed and reallocated if necessary. * * @param _iProjectionAngleCount Number of projection angles. * @param _iDetectorRowCount Number of rows of detectors. * @param _iDetectorColCount Number of columns detectors. * @param _fDetectorSpacingX Spacing between the detector points on the X-axis, in unit lengths. Assumed to be constant throughout the entire detector plate. * @param _fDetectorSpacingY Spacing between the detector points on the Y-axis, in unit lengths. Assumed to be constant throughout the entire detector plate. * @param _pfProjectionAngles Pointer to an array of projection angles. The angles will be copied from this array. All angles * are represented in radians and lie in the [0,2pi[ interval. */ bool _initialize(int _iProjectionAngleCount, int _iDetectorRowCount, int _iDetectorColCount, float32 _fDetectorSpacingX, float32 _fDetectorSpacingY, const float32* _pfProjectionAngles); public: /** Destructor */ virtual ~CProjectionGeometry3D(); /** Clear all member variables, setting all numeric variables to 0 and all pointers to NULL. */ virtual void clear(); /** Create a hard copy. */ virtual CProjectionGeometry3D* clone() const = 0; /** Initialize the geometry with a config object. * * @param _cfg Configuration Object * @return initialization successful? */ virtual bool initialize(const Config& _cfg); /** Get the initialization state of the object. * * @return true iff the object has been initialized */ bool isInitialized() const; /** Return true if this geometry instance is the same as the one specified. * * @return true if this geometry instance is the same as the one specified. */ virtual bool isEqual(const CProjectionGeometry3D *) const = 0; /** Get the number of projections. * * @return Number of projections */ int getProjectionCount() const; /** Get the number of rows of detectors. * * @return Number of rows of detectors. */ int getDetectorRowCount() const; /** Get the number of columns of detectors. * * @return Number of columns of detectors. */ int getDetectorColCount() const; /** Get the total number of detectors. * * @return Total number of detectors. */ int getDetectorTotCount() const; /** Get the width of a detector. * * @return Width of a detector, in unit lengths */ float32 getDetectorSpacingX() const; /** Get the height of a detector. * * @return Height of a detector, in unit lengths */ float32 getDetectorSpacingY() const; /** Get a projection angle, given by its index. The angle is represented in Radians. * * @return Projection angle with index _iProjectionIndex */ float32 getProjectionAngle(int _iProjectionIndex) const; /** Get a projection angle, given by its index. The angle is represented in degrees. * * @return Projection angle with index _iProjectionIndex */ // float32 getProjectionAngleDegrees(int _iProjectionIndex) const; /** Returns a buffer containing all projection angles. The element count of the buffer is equal * to the number given by getProjectionAngleCount. * * The angles are in radians. * * @return Pointer to buffer containing the angles. */ const float32* getProjectionAngles() const; /** Get the column index coordinate of a point on a detector array. * * @param _fOffsetX Distance between the center of the detector array and a certain point (both on the X-axis). * @return The location of the point in index X-coordinates (still float, not rounded) */ virtual float32 detectorOffsetXToColIndexFloat(float32 _fOffsetX) const; /** Get the row index coordinate of a point on a detector array. * * @param _fOffsetY Distance between the center of the detector array and a certain point (both on the Y-axis). * @return The location of the point in index Y-coordinates (still float, not rounded) */ virtual float32 detectorOffsetYToRowIndexFloat(float32 _fOffsetY) const; /** Get the offset of a detector on the X-axis based on its index coordinate. * * @param _iIndex the index of the detector. * @return the offset from the center of the detector array on the X-axis. */ virtual float32 indexToDetectorOffsetX(int _iIndex) const; /** Get the offset of a detector on the Y-axis based on its index coordinate. * * @param _iIndex the index of the detector. * @return the offset from the center of the detector array on the Y-axis. */ virtual float32 indexToDetectorOffsetY(int _iIndex) const; /** Get the offset of a detector on the X-axis based on its column index coordinate. * * @param _iIndex the index of the detector. * @return the offset from the center of the detector array on the X-axis. */ virtual float32 colIndexToDetectorOffsetX(int _iIndex) const; /** Get the offset of a detector on the Y-axis based on its row index coordinate. * * @param _iIndex the index of the detector. * @return the offset from the center of the detector array on the Y-axis. */ virtual float32 rowIndexToDetectorOffsetY(int _iIndex) const; /** Get the row and column index of a detector based on its index. * * @param _iDetectorIndex in: the index of the detector. * @param _iDetectorRow out: the row index of the detector. * @param _iDetectorCol out: the column index of the detector. */ virtual void detectorIndexToRowCol(int _iDetectorIndex, int& _iDetectorRow, int& _iDetectorCol) const; /** Get the angle and detector index of a detector * * @param _iIndex the index of the detector. * @param _iAngleIndex output: index of angle * @param _iDetectorIndex output: index of detector */ virtual void indexToAngleDetectorIndex(int _iIndex, int& _iAngleIndex, int& _iDetectorIndex) const; /** Project a point onto the detector. The 3D point coordinates * are in units. The output fU,fV are the (unrounded) indices of the * detector column and row. * This may fall outside of the actual detector. * * @param fX,fY,fZ coordinates of the point to project * @param iAngleIndex the index of the angle to use * @param fU,fV the projected point. */ virtual void projectPoint(float32 fX, float32 fY, float32 fZ, int iAngleIndex, float32 &fU, float32 &fV) const = 0; /** Returns true if the type of geometry defined in this class is the one specified in _sType. * * @param _sType geometry type to compare to. * @return true if the type of geometry defined in this class is the one specified in _sType. */ virtual bool isOfType(const std::string& _sType) const = 0; /** Turn this object into an XML object. * * @param _sNode The XML object to fill. */ virtual void toXML(XMLNode* _sNode) const = 0; /** * Returns a vector giving the projection direction for a projection and detector index */ virtual CVector3D getProjectionDirection(int _iProjectionIndex, int _iDetectorIndex) const = 0; //< For Config unused argument checking ConfigCheckData* configCheckData; friend class ConfigStackCheck; }; //---------------------------------------------------------------------------------------- // Inline member functions //---------------------------------------------------------------------------------------- // Get the initialization state. inline bool CProjectionGeometry3D::isInitialized() const { return m_bInitialized; } //---------------------------------------------------------------------------------------- // Get the number of detectors. inline int CProjectionGeometry3D::getDetectorRowCount() const { ASTRA_ASSERT(m_bInitialized); return m_iDetectorRowCount; } //---------------------------------------------------------------------------------------- // Get the number of detectors. inline int CProjectionGeometry3D::getDetectorColCount() const { ASTRA_ASSERT(m_bInitialized); return m_iDetectorColCount; } //---------------------------------------------------------------------------------------- // Get the number of detectors. inline int CProjectionGeometry3D::getDetectorTotCount() const { ASTRA_ASSERT(m_bInitialized); return m_iDetectorTotCount; } //---------------------------------------------------------------------------------------- // Get the width of a single detector (in unit lengths). inline float32 CProjectionGeometry3D::getDetectorSpacingX() const { ASTRA_ASSERT(m_bInitialized); return m_fDetectorSpacingX; } //---------------------------------------------------------------------------------------- // Get the width of a single detector (in unit lengths). inline float32 CProjectionGeometry3D::getDetectorSpacingY() const { ASTRA_ASSERT(m_bInitialized); return m_fDetectorSpacingY; } //---------------------------------------------------------------------------------------- // Get the number of projection angles. inline int CProjectionGeometry3D::getProjectionCount() const { ASTRA_ASSERT(m_bInitialized); return m_iProjectionAngleCount; } //---------------------------------------------------------------------------------------- // Get a projection angle, represented in Radians. inline float32 CProjectionGeometry3D::getProjectionAngle(int _iProjectionIndex) const { // basic checks ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iProjectionIndex >= 0); ASTRA_ASSERT(_iProjectionIndex < m_iProjectionAngleCount); return m_pfProjectionAngles[_iProjectionIndex]; } /* //---------------------------------------------------------------------------------------- // Get a projection angle, represented in degrees. inline float32 CProjectionGeometry3D::getProjectionAngleDegrees(int _iProjectionIndex) const { // basic checks ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iProjectionIndex >= 0); ASTRA_ASSERT(_iProjectionIndex < m_iProjectionAngleCount); return (m_pfProjectionAngles[_iProjectionIndex] * 180.0f / PI32); } */ //---------------------------------------------------------------------------------------- // Get pointer to buffer used to store projection angles. inline const float32* CProjectionGeometry3D::getProjectionAngles() const { // basic checks ASTRA_ASSERT(m_bInitialized); return m_pfProjectionAngles; } //---------------------------------------------------------------------------------------- // detector offset X -> detector column index (float) inline float32 CProjectionGeometry3D::detectorOffsetXToColIndexFloat(float32 _fOffsetX) const { // basic checks ASTRA_ASSERT(m_bInitialized); return (_fOffsetX / m_fDetectorSpacingX) + ((m_iDetectorColCount-1.0f) / 2.0f); } //---------------------------------------------------------------------------------------- // detector offset Y -> detector row index (float) inline float32 CProjectionGeometry3D::detectorOffsetYToRowIndexFloat(float32 _fOffsetY) const { // basic checks ASTRA_ASSERT(m_bInitialized); return (_fOffsetY / m_fDetectorSpacingY) + ((m_iDetectorRowCount-1.0f) / 2.0f); } //---------------------------------------------------------------------------------------- // detector index -> detector offset X inline float32 CProjectionGeometry3D::indexToDetectorOffsetX(int _iIndex) const { // basic checks ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iIndex >= 0); ASTRA_ASSERT(_iIndex < m_iDetectorTotCount); _iIndex = _iIndex % m_iDetectorColCount; return (_iIndex - (m_iDetectorColCount-1.0f) / 2.0f) * m_fDetectorSpacingX; } //---------------------------------------------------------------------------------------- // detector index -> detector offset Y inline float32 CProjectionGeometry3D::indexToDetectorOffsetY(int _iIndex) const { // basic checks ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iIndex >= 0); ASTRA_ASSERT(_iIndex < m_iDetectorTotCount); _iIndex = _iIndex / m_iDetectorColCount; return -(_iIndex - (m_iDetectorRowCount-1.0f) / 2.0f) * m_fDetectorSpacingY; } //---------------------------------------------------------------------------------------- // detector index -> detector offset X inline float32 CProjectionGeometry3D::colIndexToDetectorOffsetX(int _iIndex) const { // basic checks ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iIndex >= 0); ASTRA_ASSERT(_iIndex < m_iDetectorColCount); return (_iIndex - (m_iDetectorColCount-1.0f) / 2.0f) * m_fDetectorSpacingX; } //---------------------------------------------------------------------------------------- // detector index -> detector offset Y inline float32 CProjectionGeometry3D::rowIndexToDetectorOffsetY(int _iIndex) const { // basic checks ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iIndex >= 0); ASTRA_ASSERT(_iIndex < m_iDetectorRowCount); return (_iIndex - (m_iDetectorRowCount-1.0f) / 2.0f) * m_fDetectorSpacingY; } //---------------------------------------------------------------------------------------- // detector index -> row index & column index inline void CProjectionGeometry3D::detectorIndexToRowCol(int _iDetectorIndex, int& _iDetectorRow, int& _iDetectorCol) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iDetectorIndex >= 0); ASTRA_ASSERT(_iDetectorIndex < m_iDetectorTotCount); _iDetectorRow = _iDetectorIndex / m_iDetectorColCount; _iDetectorCol = _iDetectorIndex % m_iDetectorColCount; } //---------------------------------------------------------------------------------------- inline void CProjectionGeometry3D::indexToAngleDetectorIndex(int _iIndex, int& _iAngleIndex, int& _iDetectorIndex) const { ASTRA_ASSERT(m_bInitialized); ASTRA_ASSERT(_iIndex >= 0); ASTRA_ASSERT(_iIndex < m_iDetectorTotCount * m_iProjectionAngleCount); // int det_row = _iIndex / (m_iDetectorColCount*m_iProjectionAngleCount); // int det_col = _iIndex % m_iDetectorColCount; // // _iAngleIndex = _iIndex % (m_iDetectorColCount*m_iProjectionAngleCount) / m_iDetectorColCount; // _iDetectorIndex = det_row * m_iDetectorColCount + det_col; _iAngleIndex = (_iIndex % (m_iDetectorColCount*m_iProjectionAngleCount)) / m_iDetectorColCount; _iDetectorIndex = _iIndex / m_iProjectionAngleCount + (_iIndex % m_iDetectorColCount); } //---------------------------------------------------------------------------------------- } // end namespace astra #endif /* _INC_ASTRA_PROJECTIONGEOMETRY2D */