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author | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2016-10-28 09:35:21 +0200 |
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committer | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2017-02-08 11:32:33 +0100 |
commit | e8f6dd643fc04588cb8a8eaa8453c0eb6d40e236 (patch) | |
tree | 64aa63d23b83f04109cdcb478f80ab397483b814 /include/astra/Float32ProjectionData3D.h | |
parent | 27a964cb66f3a78ca27cc5a5befbdd3f405ccee4 (diff) | |
download | astra-e8f6dd643fc04588cb8a8eaa8453c0eb6d40e236.tar.gz astra-e8f6dd643fc04588cb8a8eaa8453c0eb6d40e236.tar.bz2 astra-e8f6dd643fc04588cb8a8eaa8453c0eb6d40e236.tar.xz astra-e8f6dd643fc04588cb8a8eaa8453c0eb6d40e236.zip |
Remove unused data3d functions
Diffstat (limited to 'include/astra/Float32ProjectionData3D.h')
-rw-r--r-- | include/astra/Float32ProjectionData3D.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/include/astra/Float32ProjectionData3D.h b/include/astra/Float32ProjectionData3D.h index ae0664b..1634eeb 100644 --- a/include/astra/Float32ProjectionData3D.h +++ b/include/astra/Float32ProjectionData3D.h @@ -85,55 +85,6 @@ public: */ virtual CFloat32Data3D::EDataType getType() const; - /** Fetch a COPY of a projection of the data. Note that if you update the 2D data slice, the data in the - * 3d data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnProjection'. - * - * @param _iProjectionNr projection number - * @return Volume data object - */ - virtual CFloat32VolumeData2D* fetchProjection(int _iProjectionNr) const = 0; - - /** Return a projection slice to the 3d data. The data will be deleted. If the slice was fetched with - * 'fetchProjection', the data will be stored first. - * - * @param _iProjectionNr projection number - * @param _pProjection 2D Projection Data - */ - virtual void returnProjection(int _iProjectionNr, CFloat32VolumeData2D* _pProjection) = 0; - - /** Fetch a COPY of a sinogram slice of the data. Note that if you update the 2D data slice, the data in the - * 3d data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnSlice'. - * - * @param _iSliceNr slice number - * @return Sinogram data object - */ - virtual CFloat32ProjectionData2D* fetchSinogram(int _iSliceNr) const = 0; - - /** Return a sinogram slice to the 3d data. The data will be stored in the 3D Data object. - * - * @param _iSliceNr slice number - * @param _pSinogram2D 2D Sinogram Object. - */ - virtual void returnSinogram(int _iSliceNr, CFloat32ProjectionData2D* _pSinogram2D) = 0; - - /** This SLOW function returns a detector value stored a specific index in the array. - * Reading values in this way might cause a lot of unnecessar__y memory operations, don't - * use it in time-critical code. - * - * @param _iIndex Index in the array if the data were stored completely in main memory - * @return The value the location specified by _iIndex - */ - virtual float32 getDetectorValue(int _iIndex) = 0; - - /** This SLOW function stores a detector value at a specific index in the array. - * Writing values in this way might cause a lot of unnecessary memory operations, don't - * use it in time-critical code. - * - * @param _iIndex Index in the array if the data were stored completely in main memory - * @param _fValue The value to be stored at the location specified by _iIndex - */ - virtual void setDetectorValue(int _iIndex, float32 _fValue) = 0; - /** * Overloaded Operator: data += data (pointwise) * |