Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix Windows/Python build | Willem Jan Palenstijn | 2017-10-16 | 1 | -1/+1 |
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* | Start work on CFloat32Data3DGPU to allow persistent/external GPU memory | Willem Jan Palenstijn | 2017-02-08 | 1 | -1/+4 |
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* | Expose the density weighting option of cone_bp | Willem Jan Palenstijn | 2016-12-01 | 1 | -1/+1 |
| | | | | It is now exposed via the new DensityWeighting option of CudaProjector3D. | ||||
* | Update headers (website+2016) | Willem Jan Palenstijn | 2016-11-28 | 1 | -3/+3 |
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* | Merge branch 'master' into fdk_custom_filter | Willem Jan Palenstijn | 2016-10-13 | 1 | -0/+1 |
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| * | Use CompositeGeometryManager for FDK | Willem Jan Palenstijn | 2016-04-18 | 1 | -0/+1 |
|/ | | | | | Also fix a number of scaling/weighting issues in FDK, and switch to standard cone_bp with FDKWeighting for the BP step. | ||||
* | Query max texture size instead of hardcoding it | Willem Jan Palenstijn | 2016-02-16 | 1 | -0/+1 |
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* | Add multi-GPU support to CompositeGeometryManager | Willem Jan Palenstijn | 2016-01-19 | 1 | -0/+2 |
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* | Add CompositeGeometryManager | Willem Jan Palenstijn | 2015-12-04 | 1 | -0/+99 |
This handles FP and BP operations on multiple data objects at once, splitting them to fit in GPU memory where necessary. |