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* Fix Windows/Python buildWillem Jan Palenstijn2017-10-161-1/+1
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* Start work on CFloat32Data3DGPU to allow persistent/external GPU memoryWillem Jan Palenstijn2017-02-081-1/+4
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* Expose the density weighting option of cone_bpWillem Jan Palenstijn2016-12-011-1/+1
| | | | It is now exposed via the new DensityWeighting option of CudaProjector3D.
* Update headers (website+2016)Willem Jan Palenstijn2016-11-281-3/+3
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* Merge branch 'master' into fdk_custom_filterWillem Jan Palenstijn2016-10-131-0/+1
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| * Use CompositeGeometryManager for FDKWillem Jan Palenstijn2016-04-181-0/+1
|/ | | | | Also fix a number of scaling/weighting issues in FDK, and switch to standard cone_bp with FDKWeighting for the BP step.
* Query max texture size instead of hardcoding itWillem Jan Palenstijn2016-02-161-0/+1
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* Add multi-GPU support to CompositeGeometryManagerWillem Jan Palenstijn2016-01-191-0/+2
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* Add CompositeGeometryManagerWillem Jan Palenstijn2015-12-041-0/+99
This handles FP and BP operations on multiple data objects at once, splitting them to fit in GPU memory where necessary.