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path: root/src/CompositeGeometryManager.cpp
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* Fix inefficient block split logicWillem Jan Palenstijn2016-06-201-5/+19
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* Improve volume block reductionWillem Jan Palenstijn2016-06-201-132/+165
| | | | | The previous version would make the blocks too large due to inefficient computation of overlap.
* Fix buildWillem Jan Palenstijn2016-03-011-6/+6
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* Query max texture size instead of hardcoding itWillem Jan Palenstijn2016-02-161-6/+6
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* Avoid (unlikely) integer overflowWillem Jan Palenstijn2016-02-151-1/+5
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* Skip some unnecessary splittingWillem Jan Palenstijn2016-02-151-5/+8
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* Also split volumes in X/Y directions to respect CUDA limitsWillem Jan Palenstijn2016-02-151-21/+240
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* Refactor FP and BP jobs creation in the composite geometry managerNicola Vigano2016-02-101-14/+25
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* Add multi-GPU support to CompositeGeometryManagerWillem Jan Palenstijn2016-01-191-114/+320
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* Fix whitespaceWillem Jan Palenstijn2016-01-191-21/+21
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* Fix projections parallel to XZ or YZ planesWillem Jan Palenstijn2016-01-141-0/+12
| | | | | The early-cutoff optimization in CompositeGeometryManager was failing to properly handle +/-Inf.
* Add utility functions for creating FP/BP JobListsWillem Jan Palenstijn2015-12-041-2/+111
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* Add CompositeGeometryManagerWillem Jan Palenstijn2015-12-041-0/+884
This handles FP and BP operations on multiple data objects at once, splitting them to fit in GPU memory where necessary.