/*
-----------------------------------------------------------------------
Copyright: 2010-2014, iMinds-Vision Lab, University of Antwerp
2014, CWI, Amsterdam
Contact: astra@uantwerpen.be
Website: http://sf.net/projects/astra-toolbox
This file is part of the ASTRA Toolbox.
The ASTRA Toolbox is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The ASTRA Toolbox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the ASTRA Toolbox. If not, see .
-----------------------------------------------------------------------
$Id$
*/
#include
#include
#include
#include
#include
#include "util3d.h"
#ifdef STANDALONE
#include "testutil.h"
#endif
#include "dims3d.h"
typedef texture texture3D;
static texture3D gT_coneVolumeTexture;
namespace astraCUDA3d {
static const unsigned int g_anglesPerBlock = 4;
// thickness of the slices we're splitting the volume up into
static const unsigned int g_blockSlices = 64;
static const unsigned int g_detBlockU = 32;
static const unsigned int g_detBlockV = 32;
static const unsigned g_MaxAngles = 1024;
__constant__ float gC_SrcX[g_MaxAngles];
__constant__ float gC_SrcY[g_MaxAngles];
__constant__ float gC_SrcZ[g_MaxAngles];
__constant__ float gC_DetSX[g_MaxAngles];
__constant__ float gC_DetSY[g_MaxAngles];
__constant__ float gC_DetSZ[g_MaxAngles];
__constant__ float gC_DetUX[g_MaxAngles];
__constant__ float gC_DetUY[g_MaxAngles];
__constant__ float gC_DetUZ[g_MaxAngles];
__constant__ float gC_DetVX[g_MaxAngles];
__constant__ float gC_DetVY[g_MaxAngles];
__constant__ float gC_DetVZ[g_MaxAngles];
bool bindVolumeDataTexture(const cudaArray* array)
{
cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc();
gT_coneVolumeTexture.addressMode[0] = cudaAddressModeBorder;
gT_coneVolumeTexture.addressMode[1] = cudaAddressModeBorder;
gT_coneVolumeTexture.addressMode[2] = cudaAddressModeBorder;
gT_coneVolumeTexture.filterMode = cudaFilterModeLinear;
gT_coneVolumeTexture.normalized = false;
cudaBindTextureToArray(gT_coneVolumeTexture, array, channelDesc);
// TODO: error value?
return true;
}
// x=0, y=1, z=2
struct DIR_X {
__device__ float nSlices(const SDimensions3D& dims) const { return dims.iVolX; }
__device__ float nDim1(const SDimensions3D& dims) const { return dims.iVolY; }
__device__ float nDim2(const SDimensions3D& dims) const { return dims.iVolZ; }
__device__ float c0(float x, float y, float z) const { return x; }
__device__ float c1(float x, float y, float z) const { return y; }
__device__ float c2(float x, float y, float z) const { return z; }
__device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_coneVolumeTexture, f0, f1, f2); }
__device__ float x(float f0, float f1, float f2) const { return f0; }
__device__ float y(float f0, float f1, float f2) const { return f1; }
__device__ float z(float f0, float f1, float f2) const { return f2; }
};
// y=0, x=1, z=2
struct DIR_Y {
__device__ float nSlices(const SDimensions3D& dims) const { return dims.iVolY; }
__device__ float nDim1(const SDimensions3D& dims) const { return dims.iVolX; }
__device__ float nDim2(const SDimensions3D& dims) const { return dims.iVolZ; }
__device__ float c0(float x, float y, float z) const { return y; }
__device__ float c1(float x, float y, float z) const { return x; }
__device__ float c2(float x, float y, float z) const { return z; }
__device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_coneVolumeTexture, f1, f0, f2); }
__device__ float x(float f0, float f1, float f2) const { return f1; }
__device__ float y(float f0, float f1, float f2) const { return f0; }
__device__ float z(float f0, float f1, float f2) const { return f2; }
};
// z=0, x=1, y=2
struct DIR_Z {
__device__ float nSlices(const SDimensions3D& dims) const { return dims.iVolZ; }
__device__ float nDim1(const SDimensions3D& dims) const { return dims.iVolX; }
__device__ float nDim2(const SDimensions3D& dims) const { return dims.iVolY; }
__device__ float c0(float x, float y, float z) const { return z; }
__device__ float c1(float x, float y, float z) const { return x; }
__device__ float c2(float x, float y, float z) const { return y; }
__device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_coneVolumeTexture, f1, f2, f0); }
__device__ float x(float f0, float f1, float f2) const { return f1; }
__device__ float y(float f0, float f1, float f2) const { return f2; }
__device__ float z(float f0, float f1, float f2) const { return f0; }
};
// threadIdx: x = ??? detector (u?)
// y = relative angle
// blockIdx: x = ??? detector (u+v?)
// y = angle block
template
__global__ void cone_FP_t(float* D_projData, unsigned int projPitch,
unsigned int startSlice,
unsigned int startAngle, unsigned int endAngle,
const SDimensions3D dims, float fOutputScale)
{
COORD c;
int angle = startAngle + blockIdx.y * g_anglesPerBlock + threadIdx.y;
if (angle >= endAngle)
return;
const float fSrcX = gC_SrcX[angle];
const float fSrcY = gC_SrcY[angle];
const float fSrcZ = gC_SrcZ[angle];
const float fDetUX = gC_DetUX[angle];
const float fDetUY = gC_DetUY[angle];
const float fDetUZ = gC_DetUZ[angle];
const float fDetVX = gC_DetVX[angle];
const float fDetVY = gC_DetVY[angle];
const float fDetVZ = gC_DetVZ[angle];
const float fDetSX = gC_DetSX[angle] + 0.5f * fDetUX + 0.5f * fDetVX;
const float fDetSY = gC_DetSY[angle] + 0.5f * fDetUY + 0.5f * fDetVY;
const float fDetSZ = gC_DetSZ[angle] + 0.5f * fDetUZ + 0.5f * fDetVZ;
const int detectorU = (blockIdx.x%((dims.iProjU+g_detBlockU-1)/g_detBlockU)) * g_detBlockU + threadIdx.x;
const int startDetectorV = (blockIdx.x/((dims.iProjU+g_detBlockU-1)/g_detBlockU)) * g_detBlockV;
int endDetectorV = startDetectorV + g_detBlockV;
if (endDetectorV > dims.iProjV)
endDetectorV = dims.iProjV;
int endSlice = startSlice + g_blockSlices;
if (endSlice > c.nSlices(dims))
endSlice = c.nSlices(dims);
for (int detectorV = startDetectorV; detectorV < endDetectorV; ++detectorV)
{
/* Trace ray from Src to (detectorU,detectorV) from */
/* X = startSlice to X = endSlice */
const float fDetX = fDetSX + detectorU*fDetUX + detectorV*fDetVX;
const float fDetY = fDetSY + detectorU*fDetUY + detectorV*fDetVY;
const float fDetZ = fDetSZ + detectorU*fDetUZ + detectorV*fDetVZ;
/* (x) ( 1) ( 0) */
/* ray: (y) = (ay) * x + (by) */
/* (z) (az) (bz) */
const float a1 = (c.c1(fSrcX,fSrcY,fSrcZ) - c.c1(fDetX,fDetY,fDetZ)) / (c.c0(fSrcX,fSrcY,fSrcZ) - c.c0(fDetX,fDetY,fDetZ));
const float a2 = (c.c2(fSrcX,fSrcY,fSrcZ) - c.c2(fDetX,fDetY,fDetZ)) / (c.c0(fSrcX,fSrcY,fSrcZ) - c.c0(fDetX,fDetY,fDetZ));
const float b1 = c.c1(fSrcX,fSrcY,fSrcZ) - a1 * c.c0(fSrcX,fSrcY,fSrcZ);
const float b2 = c.c2(fSrcX,fSrcY,fSrcZ) - a2 * c.c0(fSrcX,fSrcY,fSrcZ);
const float fDistCorr = sqrt(a1*a1+a2*a2+1.0f) * fOutputScale;
float fVal = 0.0f;
float f0 = startSlice + 0.5f;
float f1 = a1 * (startSlice - 0.5f*c.nSlices(dims) + 0.5f) + b1 + 0.5f*c.nDim1(dims) - 0.5f + 0.5f;
float f2 = a2 * (startSlice - 0.5f*c.nSlices(dims) + 0.5f) + b2 + 0.5f*c.nDim2(dims) - 0.5f + 0.5f;
for (int s = startSlice; s < endSlice; ++s)
{
fVal += c.tex(f0, f1, f2);
f0 += 1.0f;
f1 += a1;
f2 += a2;
}
fVal *= fDistCorr;
D_projData[(detectorV*dims.iProjAngles+angle)*projPitch+detectorU] += fVal;
}
}
template
__global__ void cone_FP_SS_t(float* D_projData, unsigned int projPitch,
unsigned int startSlice,
unsigned int startAngle, unsigned int endAngle,
const SDimensions3D dims, float fOutputScale)
{
COORD c;
int angle = startAngle + blockIdx.y * g_anglesPerBlock + threadIdx.y;
if (angle >= endAngle)
return;
const float fSrcX = gC_SrcX[angle];
const float fSrcY = gC_SrcY[angle];
const float fSrcZ = gC_SrcZ[angle];
const float fDetUX = gC_DetUX[angle];
const float fDetUY = gC_DetUY[angle];
const float fDetUZ = gC_DetUZ[angle];
const float fDetVX = gC_DetVX[angle];
const float fDetVY = gC_DetVY[angle];
const float fDetVZ = gC_DetVZ[angle];
const float fDetSX = gC_DetSX[angle] + 0.5f * fDetUX + 0.5f * fDetVX;
const float fDetSY = gC_DetSY[angle] + 0.5f * fDetUY + 0.5f * fDetVY;
const float fDetSZ = gC_DetSZ[angle] + 0.5f * fDetUZ + 0.5f * fDetVZ;
const int detectorU = (blockIdx.x%((dims.iProjU+g_detBlockU-1)/g_detBlockU)) * g_detBlockU + threadIdx.x;
const int startDetectorV = (blockIdx.x/((dims.iProjU+g_detBlockU-1)/g_detBlockU)) * g_detBlockV;
int endDetectorV = startDetectorV + g_detBlockV;
if (endDetectorV > dims.iProjV)
endDetectorV = dims.iProjV;
int endSlice = startSlice + g_blockSlices;
if (endSlice > c.nSlices(dims))
endSlice = c.nSlices(dims);
const float fSubStep = 1.0f/dims.iRaysPerDetDim;
for (int detectorV = startDetectorV; detectorV < endDetectorV; ++detectorV)
{
/* Trace ray from Src to (detectorU,detectorV) from */
/* X = startSlice to X = endSlice */
float fV = 0.0f;
float fdU = detectorU - 0.5f + 0.5f*fSubStep;
for (int iSubU = 0; iSubU < dims.iRaysPerDetDim; ++iSubU, fdU+=fSubStep) {
float fdV = detectorV - 0.5f + 0.5f*fSubStep;
for (int iSubV = 0; iSubV < dims.iRaysPerDetDim; ++iSubV, fdV+=fSubStep) {
const float fDetX = fDetSX + fdU*fDetUX + fdV*fDetVX;
const float fDetY = fDetSY + fdU*fDetUY + fdV*fDetVY;
const float fDetZ = fDetSZ + fdU*fDetUZ + fdV*fDetVZ;
/* (x) ( 1) ( 0) */
/* ray: (y) = (ay) * x + (by) */
/* (z) (az) (bz) */
const float a1 = (c.c1(fSrcX,fSrcY,fSrcZ) - c.c1(fDetX,fDetY,fDetZ)) / (c.c0(fSrcX,fSrcY,fSrcZ) - c.c0(fDetX,fDetY,fDetZ));
const float a2 = (c.c2(fSrcX,fSrcY,fSrcZ) - c.c2(fDetX,fDetY,fDetZ)) / (c.c0(fSrcX,fSrcY,fSrcZ) - c.c0(fDetX,fDetY,fDetZ));
const float b1 = c.c1(fSrcX,fSrcY,fSrcZ) - a1 * c.c0(fSrcX,fSrcY,fSrcZ);
const float b2 = c.c2(fSrcX,fSrcY,fSrcZ) - a2 * c.c0(fSrcX,fSrcY,fSrcZ);
const float fDistCorr = sqrt(a1*a1+a2*a2+1.0f) * fOutputScale;
float fVal = 0.0f;
float f0 = startSlice + 0.5f;
float f1 = a1 * (startSlice - 0.5f*c.nSlices(dims) + 0.5f) + b1 + 0.5f*c.nDim1(dims) - 0.5f + 0.5f;
float f2 = a2 * (startSlice - 0.5f*c.nSlices(dims) + 0.5f) + b2 + 0.5f*c.nDim2(dims) - 0.5f + 0.5f;
for (int s = startSlice; s < endSlice; ++s)
{
fVal += c.tex(f0, f1, f2);
f0 += 1.0f;
f1 += a1;
f2 += a2;
}
fVal *= fDistCorr;
fV += fVal;
}
}
D_projData[(detectorV*dims.iProjAngles+angle)*projPitch+detectorU] += fV / (dims.iRaysPerDetDim * dims.iRaysPerDetDim);
}
}
bool ConeFP_Array_internal(cudaPitchedPtr D_projData,
const SDimensions3D& dims, unsigned int angleCount, const SConeProjection* angles,
float fOutputScale)
{
// transfer angles to constant memory
float* tmp = new float[angleCount];
#define TRANSFER_TO_CONSTANT(name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[i] = angles[i].f##name ; cudaMemcpyToSymbol(gC_##name, tmp, angleCount*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0)
TRANSFER_TO_CONSTANT(SrcX);
TRANSFER_TO_CONSTANT(SrcY);
TRANSFER_TO_CONSTANT(SrcZ);
TRANSFER_TO_CONSTANT(DetSX);
TRANSFER_TO_CONSTANT(DetSY);
TRANSFER_TO_CONSTANT(DetSZ);
TRANSFER_TO_CONSTANT(DetUX);
TRANSFER_TO_CONSTANT(DetUY);
TRANSFER_TO_CONSTANT(DetUZ);
TRANSFER_TO_CONSTANT(DetVX);
TRANSFER_TO_CONSTANT(DetVY);
TRANSFER_TO_CONSTANT(DetVZ);
#undef TRANSFER_TO_CONSTANT
delete[] tmp;
std::list streams;
dim3 dimBlock(g_detBlockU, g_anglesPerBlock); // region size, angles
// Run over all angles, grouping them into groups of the same
// orientation (roughly horizontal vs. roughly vertical).
// Start a stream of grids for each such group.
unsigned int blockStart = 0;
unsigned int blockEnd = 0;
int blockDirection = 0;
// timeval t;
// tic(t);
for (unsigned int a = 0; a <= angleCount; ++a) {
int dir;
if (a != angleCount) {
float dX = fabsf(angles[a].fSrcX - (angles[a].fDetSX + dims.iProjU*angles[a].fDetUX*0.5f + dims.iProjV*angles[a].fDetVX*0.5f));
float dY = fabsf(angles[a].fSrcY - (angles[a].fDetSY + dims.iProjU*angles[a].fDetUY*0.5f + dims.iProjV*angles[a].fDetVY*0.5f));
float dZ = fabsf(angles[a].fSrcZ - (angles[a].fDetSZ + dims.iProjU*angles[a].fDetUZ*0.5f + dims.iProjV*angles[a].fDetVZ*0.5f));
if (dX >= dY && dX >= dZ)
dir = 0;
else if (dY >= dX && dY >= dZ)
dir = 1;
else
dir = 2;
}
if (a == angleCount || dir != blockDirection) {
// block done
blockEnd = a;
if (blockStart != blockEnd) {
dim3 dimGrid(
((dims.iProjU+g_detBlockU-1)/g_detBlockU)*((dims.iProjV+g_detBlockV-1)/g_detBlockV),
(blockEnd-blockStart+g_anglesPerBlock-1)/g_anglesPerBlock);
// TODO: check if we can't immediately
// destroy the stream after use
cudaStream_t stream;
cudaStreamCreate(&stream);
streams.push_back(stream);
// printf("angle block: %d to %d, %d (%dx%d, %dx%d)\n", blockStart, blockEnd, blockDirection, dimGrid.x, dimGrid.y, dimBlock.x, dimBlock.y);
if (blockDirection == 0) {
for (unsigned int i = 0; i < dims.iVolX; i += g_blockSlices)
if (dims.iRaysPerDetDim == 1)
cone_FP_t<<>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, fOutputScale);
else
cone_FP_SS_t<<>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, fOutputScale);
} else if (blockDirection == 1) {
for (unsigned int i = 0; i < dims.iVolY; i += g_blockSlices)
if (dims.iRaysPerDetDim == 1)
cone_FP_t<<>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, fOutputScale);
else
cone_FP_SS_t<<>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, fOutputScale);
} else if (blockDirection == 2) {
for (unsigned int i = 0; i < dims.iVolZ; i += g_blockSlices)
if (dims.iRaysPerDetDim == 1)
cone_FP_t<<>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, fOutputScale);
else
cone_FP_SS_t<<>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, fOutputScale);
}
}
blockDirection = dir;
blockStart = a;
}
}
for (std::list::iterator iter = streams.begin(); iter != streams.end(); ++iter)
cudaStreamDestroy(*iter);
streams.clear();
cudaTextForceKernelsCompletion();
// printf("%f\n", toc(t));
return true;
}
bool ConeFP(cudaPitchedPtr D_volumeData,
cudaPitchedPtr D_projData,
const SDimensions3D& dims, const SConeProjection* angles,
float fOutputScale)
{
// transfer volume to array
cudaArray* cuArray = allocateVolumeArray(dims);
transferVolumeToArray(D_volumeData, cuArray, dims);
bindVolumeDataTexture(cuArray);
bool ret;
for (unsigned int iAngle = 0; iAngle < dims.iProjAngles; iAngle += g_MaxAngles) {
unsigned int iEndAngle = iAngle + g_MaxAngles;
if (iEndAngle >= dims.iProjAngles)
iEndAngle = dims.iProjAngles;
cudaPitchedPtr D_subprojData = D_projData;
D_subprojData.ptr = (char*)D_projData.ptr + iAngle * D_projData.pitch;
ret = ConeFP_Array_internal(D_subprojData,
dims, iEndAngle - iAngle, angles + iAngle,
fOutputScale);
if (!ret)
break;
}
cudaFreeArray(cuArray);
return ret;
}
}
#ifdef STANDALONE
int main()
{
SDimensions3D dims;
dims.iVolX = 256;
dims.iVolY = 256;
dims.iVolZ = 256;
dims.iProjAngles = 32;
dims.iProjU = 512;
dims.iProjV = 512;
dims.iRaysPerDet = 1;
cudaExtent extentV;
extentV.width = dims.iVolX*sizeof(float);
extentV.height = dims.iVolY;
extentV.depth = dims.iVolZ;
cudaPitchedPtr volData; // pitch, ptr, xsize, ysize
cudaMalloc3D(&volData, extentV);
cudaExtent extentP;
extentP.width = dims.iProjU*sizeof(float);
extentP.height = dims.iProjV;
extentP.depth = dims.iProjAngles;
cudaPitchedPtr projData; // pitch, ptr, xsize, ysize
cudaMalloc3D(&projData, extentP);
cudaMemset3D(projData, 0, extentP);
float* slice = new float[256*256];
cudaPitchedPtr ptr;
ptr.ptr = slice;
ptr.pitch = 256*sizeof(float);
ptr.xsize = 256*sizeof(float);
ptr.ysize = 256;
for (unsigned int i = 0; i < 256*256; ++i)
slice[i] = 1.0f;
for (unsigned int i = 0; i < 256; ++i) {
cudaExtent extentS;
extentS.width = dims.iVolX*sizeof(float);
extentS.height = dims.iVolY;
extentS.depth = 1;
cudaPos sp = { 0, 0, 0 };
cudaPos dp = { 0, 0, i };
cudaMemcpy3DParms p;
p.srcArray = 0;
p.srcPos = sp;
p.srcPtr = ptr;
p.dstArray = 0;
p.dstPos = dp;
p.dstPtr = volData;
p.extent = extentS;
p.kind = cudaMemcpyHostToDevice;
cudaError err = cudaMemcpy3D(&p);
assert(!err);
}
SConeProjection angle[32];
angle[0].fSrcX = -1536;
angle[0].fSrcY = 0;
angle[0].fSrcZ = 200;
angle[0].fDetSX = 512;
angle[0].fDetSY = -256;
angle[0].fDetSZ = -256;
angle[0].fDetUX = 0;
angle[0].fDetUY = 1;
angle[0].fDetUZ = 0;
angle[0].fDetVX = 0;
angle[0].fDetVY = 0;
angle[0].fDetVZ = 1;
#define ROTATE0(name,i,alpha) do { angle[i].f##name##X = angle[0].f##name##X * cos(alpha) - angle[0].f##name##Y * sin(alpha); angle[i].f##name##Y = angle[0].f##name##X * sin(alpha) + angle[0].f##name##Y * cos(alpha); } while(0)
for (int i = 1; i < 32; ++i) {
angle[i] = angle[0];
ROTATE0(Src, i, i*1*M_PI/180);
ROTATE0(DetS, i, i*1*M_PI/180);
ROTATE0(DetU, i, i*1*M_PI/180);
ROTATE0(DetV, i, i*1*M_PI/180);
}
#undef ROTATE0
astraCUDA3d::ConeFP(volData, projData, dims, angle, 1.0f);
float* buf = new float[512*512];
cudaMemcpy(buf, ((float*)projData.ptr)+512*512*8, 512*512*sizeof(float), cudaMemcpyDeviceToHost);
printf("%d %d %d\n", projData.pitch, projData.xsize, projData.ysize);
saveImage("proj.png", 512, 512, buf);
}
#endif