Quickstart
==========
Installation
------------
Before installing *libuca* itself, you should install any drivers and SDKs
needed to access the cameras you want to access through *libuca*. Now you have
two options: install pre-built packages or build from source.
Installing packages
~~~~~~~~~~~~~~~~~~~
Packages for the core library and all plugins are currently provided for
openSUSE and can be obtained from the openSUSE Build Service at
https://build.opensuse.org/package/show/home:ufo-kit/libuca.
Building on Linux
~~~~~~~~~~~~~~~~~
In order to build *libuca* from source, you need
- CMake,
- a C compiler (currently tested with gcc and clang),
- GLib and GObject development libraries and
- any required camera SDKs.
For the base system, install ::
[Debian] sudo apt-get install libglib2.0 cmake gcc
[openSUSE] sudo zypper in glib2-devel cmake gcc
In case you want to use the graphical user interface you also need the Gtk+
development libraries::
[Debian] sudo apt-get install libgtk+2.0-dev
[openSUSE] sudo zypper in gtk2-devel
To generate bindings for third-party languages, you have to install ::
[Debian] sudo apt-get install gobject-introspection
[openSUSE] sudo zypper in gobject-introspection-devel
Fetching the sources
^^^^^^^^^^^^^^^^^^^^
Untar the distribution ::
untar xfz libuca-x.y.z.tar.gz
or clone the repository ::
git clone https://github.com/ufo-kit/libuca
and create a new, empty build directory inside::
cd libuca/
mkdir build
Configuring and building
^^^^^^^^^^^^^^^^^^^^^^^^
Now you need to create the Makefile with CMake. Go into the build directory and
point CMake to the ``libuca`` top-level directory::
cd build/
cmake ..
As long as the last line reads "Build files have been written to", the
configuration stage is successful. In this case you can build ``libuca`` with ::
make
and install with ::
sudo make install
If an *essential* dependency could not be found, the configuration stage will
stop and build files will not be written. If a *non-essential* dependency (such
as a certain camera SDK) is not found, the configuration stage will continue but
that particular camera support not built.
If you want to customize the build process you can pass several variables to
CMake::
cmake .. -DPREFIX=/usr -DLIBDIR=/usr/lib64
The former tells CMake to install into ``/usr`` instead of ``/usr/local`` and
the latter that we want to install the libraries and plugins into the ``lib64``
subdir instead of the default ``lib`` subdir as it is common on SUSE systems.
Building on Windows
~~~~~~~~~~~~~~~~~~~
Using MSYS2, the build procedure is similar to Linux but differs in some points.
To build libuca and the plugins:
Get msys2 from `msys2.github.io `_ (preferably the
x86_64 variant) and install it to ``C:\msys64`` or any other location.
Run ``mingw64_shell.bat`` from the ``C:\msys64`` folder` to open up a msys2 shell
and use the pre-installed ``pacman`` package manager to install required packages.
Before that, please update core msys packages and restart the shell after
running::
pacman -Syu
Now install the dependencies via ``pacman -S ``. Following is a
list of required packages:
- ``make``
- ``perl``
- ``mingw-w64-x86_64-gcc``
- ``mingw-w64-x86_64-gdb``
- ``mingw-w64-x86_64-pkg-config``
- ``mingw-w64-x86_64-gtk2``
Create an empty ``build`` directory in libuca's root folder, change directory to
that folder and configure libuca using CMake::
cmake -G "MSYS Makefiles" -D CMAKE_INSTALL_PREFIX="C:\uca" -D CMAKE_BUILD_TYPE=Debug ..
Now you can type::
make && make install
to create and install all binaries and libraries in ``C:\uca``.
Building plugins
^^^^^^^^^^^^^^^^
.. note::
A package config file (libuca.pc) is generated when libuca is built
and is stored in folder pkgconfig in ``C:\uca\bin``. This file is used while
building uca plugins to locate shared libraries of libuca. To help find them add
the location to the package config search path using the environment variable
``PKG_CONFIG_PATH``, i.e. run::
PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/c/uca/bin/pkgconfig/
Now, create an empty ``build`` directory in the plugin root folder, change
directory to that folder and configure the plugin using::
cmake -G "MSYS Makefiles" -D CMAKE_INSTALL_PREFIX="C:\uca" -D CMAKE_BUILD_TYPE=Debug ..
As before, build and install the plugin using::
make && make install
Usage
-----
.. highlight:: c
The API for accessing cameras is straightforward. First you need to
include the necessary header files::
#include
#include
#include
Then you need to setup the type system::
int
main (int argc, char *argv[])
{
UcaPluginManager *manager;
UcaCamera *camera;
GError *error = NULL; /* this _must_ be set to NULL */
g_type_init ();
Now you can instantiate new camera *objects*. Each camera is identified
by a human-readable string, in this case we want to access any pco
camera that is supported by
`libpco `__. To instantiate a
camera we have to create a plugin manager first::
manager = uca_plugin_manager_new ();
camera = uca_plugin_manager_get_camera (manager, "pco", &error, NULL);
Errors are indicated with a returned value ``NULL`` and ``error`` set to
a value other than ``NULL``::
if (camera == NULL) {
g_error ("Initialization: %s", error->message);
return 1;
}
You should always remove the
`reference `__
from the camera object when not using it in order to free all associated
resources::
g_object_unref (camera);
return 0;
}
Compile this program with ::
cc `pkg-config --cflags --libs libuca glib-2.0` foo.c -o foo
Now, run ``foo`` and verify that no errors occur.
Grabbing frames
~~~~~~~~~~~~~~~
To synchronously grab frames, first start the camera::
uca_camera_start_recording (camera, &error);
g_assert_no_error (error);
Now, you have to allocate a suitably sized buffer and pass it to
``uca_camera_grab``::
gpointer buffer = g_malloc0 (640 * 480 * 2);
uca_camera_grab (camera, buffer, &error);
You have to make sure that the buffer is large enough by querying the
size of the region of interest and the number of bits that are
transferred.
Getting and setting camera parameters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Because camera parameters vary tremendously between different vendors
and products, they are realized with so-called GObject *properties*, a
mechanism that maps string keys to typed and access restricted values.
To get a value, you use the ``g_object_get`` function and provide memory
where the result is stored::
guint roi_width;
gdouble exposure_time;
g_object_get (G_OBJECT(camera),
"roi-width", &roi_width,
"exposure-time", &exposure_time,
/* The NULL marks the end! */
NULL
);
g_print ("Width of the region of interest: %d\n", roi_width);
g_print ("Exposure time: %3.5s\n", exposure_time);
In a similar way, properties are set with ``g_object_set``::
guint roi_width = 512;
gdouble exposure_time = 0.001;
g_object_set (G_OBJECT (camera),
"roi-width", roi_width,
"exposure-time", exposure_time,
NULL);
Each property can be associated with a physical unit. To query for the
unit call ``uca_camera_get_unit`` and pass a property name. The function
will then return a value from the ``UcaUnit`` enum.